SimCity not an MMO, fully playable offline say hackers

By Mike on 11:28 am

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Well now this is interesting. Hackers have already been plodding away at SimCity and found out the game can indeed be played offline. It involves putting the game into some sort of "debug mode". It's fully playable though it can't save cities or interact with other regions. By the sounds of it, the process is relatively simple. To make an offline, single player version, programmers would just have to add local saves. Something that could easily be patched in. This fully dispute's EA's claim that online functionality is so deeply interwoven into SimCity that an offline version was impossible.

Furthermore, a Maxis insider told Rock, Paper, Shotgun that the servers only handle cloud saves and communication between players. All the computational business happens on the local end of things. He stated he can't understand why EA keeps claiming otherwise.

It's also been suggested that the servers don't even react to your gameplay in real time. Kotaku found out that the game could run happily offline for 20 minutes before it realized it wasn't connected to the server. This backs up the hackers claims and proves SimCity really isn't an MMO at all, nor does it need the servers to run.

So it seems EA isn't being completely honest over their always-on functionality. The servers do enhance gameplay but are not necessary for it. Yet EA continues to state otherwise. The plot keeps thickening.

Sources:
-Destructiod
-Rock, Paper, Shotgun
-Kotaku

SimCity 5 unleashes a random disaster on itself

By Mike on 12:00 am

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Electronic Arts once again has egg on their face. The latest fiasco has to do with SimCity 5 and its always-online functionality. EA had planned to reinvent the game as a multiplayer experience. Instead gamers were met with clogged servers and dropped connections, rendering the game unplayable. It launched without enough servers to meet demand. EA says they plan to add more over the weekend to address customer concerns. This is just the latest PR disaster for the company, who Consumerist named the "worst in America".

For those less technically inclined, the always-on DRM SimCity uses requires a player to be connected to an EA server in order to play. Should the connection be lost on their end or yours, the game is rendered unplayable. This method of copy protection has been met with controversy since its introduction a few years ago. Many gamers feel it's unnecessary for single player games. Aside from that, it has been plagued with technical problems since day one. The issues with SimCity are only the latest in long line of rocky launches. Last year, Diablo III was met with harsh criticism when gamers could not log on to its servers. Prior to that, Ubisoft was met with outrage when the same thing happened to those who had bought Settlers 7.

The definition of insanity is attempting the same thing over and over, yet expecting different results. In the case of always-online copy protection, it has never worked. While Diablo III managed to keep piracy to a minimum, the problems with the system generated a lot of ill will towards Blizzard/Activision from the gaming community.

SimCity Burning - or how gamers really feel buying EA. From GotGame.com


EA has followed the classic corporate model for the entertainment industry. Buy up competition and focus on producing products at low cost in high volumes. Suits with MBAs control the creative process, and most don't even posses a creative molecule in their body. The conglomeration of studios has definitely hurt gaming. PC gaming in particular has taken it on the nose more than other platforms. Gamers are often still treated as pirates even though they legally obtained their games.

So far SimCity's problems have been met with strong backlash from the gaming community. Video game publications are recommending people not buy it, at least not until EA gets their act together. Most companies would freak at this level of negative press. Yet EA seems to blow it off as a lot of whining over spilled milk.

What has happened is inexcusable and rather amateurish  A company that large should anticipate large server demand at launch and prepare accordingly. They didn't and in my opinion, they don't deserve your $60 because of this.

Though I will take the time to take a knock at my fellow gamers. We knew this was coming. EA never hid the fact that SimCity would require a constant server connection to play. We also know that these systems have never worked properly in the past. Why would this time be any different? Yet people still bought the game. People are probably still buying it. That's the fatal flaw. As Forbes columnist Paul Tassi put it, the only way to force EA to change is to vote with your wallet.


Images from 
Falahultrachaos
GotGame.com

Tech of 2012: Windows 8 and Surface

By Mike on 11:55 pm

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Windows 8 stands out as one of Microsoft's more questionable decisions. The concept was a page right out of Apple's playbook. Take the strongest elements from the mobile sphere and bring them onto the desktop. The execution didn't work as well as the company had hoped, and left a lot of users confused.

The operating system hadn't fundamentally changed in seventeen years. Granted it's been spiffed up and tweaked considerably in that time. However, it still looks, works, and feels the same as it did way back in 1995. Seeing the popularity of tablets, Microsoft jumped into the already overcrowded marketplace screaming "me too!" As such Windows 8 was designed to by a hybrid OS. It had both tablet and desktop elements, and a radically new UI called Metro.

Metro was the very same interface that had gotten raving reviews on Windows Phone 7. So it made sense to port it over. The end result was the sort of beautiful mess that Microsoft seems to master ever even numbered release. The conventional desktop was hacked to pieces, missing the all familiar Start button. You were forced to use the new UI whether you liked it or not.

The Metro interface wasn't well suited for computers that lacked touch screens. In other words most systems Windows ran on. It had a great app store and a sleek interface, it just wasn't ideal for a desktop and laptop environment. It made even less sense for business. Reception was lukewarm from hardcore Windows fans and cold as ice from the general public. A month into its release and it had failed to break Windows Vista's launch sales numbers. Most people saw it as having no real advantage over Windows 7.

Window's 8's brand new "Metro" UI, -- image from Microsoft
On the tablet side, Windows RT and Surface tablets were also a sinking ship. Apple had just released the iPad 4 and Samsung had come out with the Galaxy Note 10.1. Both featured high resolution QXGA "retina" displays and fast new chips. The Surface lumbered along with its aging Tegra 3 processor and 768p display.

There was nothing particularly wrong with the Surface. As far as tablets go, it's a fine tablet. Metro worked like a charm, it was sleek, and was better designed than both Android and iOS. Problem was you could get a much better tablet with better app support for the same price. The iPad 4 and Note were three times faster and had three times the display resolution. Needless to say sales were modest at best.

That all said, Windows 8 is perhaps the most important version since Windows 95. It signals another paradigm shift in personal computing. One where touch screens will begin to dominate over traditional inputs, and tablets will begin to replace laptops. As such, Windows 8 is very much a prototype of things to come. Microsoft may have come late to the party but they've so far delivered the best mobile GUI I've seen, and it will only get better when things get perfected in Windows 9.




This year kids want iPads, not consoles

By Mike on 12:05 pm

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I've been told for quite some time now that I'm wrong about mobile gaming. Many fellow gamers have said that smart phones and tablets are not cannibalizing the console and handheld market. A recent study by Neilson proves them wrong. Kids want Santa to bring them tablets, not games.

The study looked at interest in electronics for kids 6-12 and teenagers. Almost half off all children said they wanted an iPad. The Wii U topped second place with 39%. The iPod Touch, iPad Mini, and iPhone rounded out the top five. Only a quarter of all kids wanted an Xbox or PS3. In the case of portables, 29% wanted a 3DS and 18% wanted a PSP. Only 14% wanted a Playstation Vita.

In the case of teenagers, things are a little different. The iPad still topped the list with 21% wanting one. Computers, non-iOS tablets, Wii U, and iPhone rounded out the top five. Only 8% of teens said they wanted a game console, with the PS3 being the most popular. In the case of portable systems, the 3DS and Vita actually come out on top. It's a Pyrrhic victory with only 5% and 4% respectively.

Things aren't full of Christmas cheer for console manufacturers this year. Though we're hardly set for another crash, a lot of what's going on mirrors 1983. There's a strong interest in multi-functional devices over dedicated gaming systems. Interest in portables has taken a nose dive. Still, it's unlikely parents will be willing to spend upwards of $500 for an iPad. Especially for the little ones. If Sony and Microsoft take anything from this, they will need to get their new systems out by Holiday 2013. The current generation has finally run its course.

Source: IGN
Image copyright Bethesda, via Nukapedia

Sonic 4: Episode II Demo Review

By Mike on 1:18 pm

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Sonic the Hedgehog is a sore spot for many gamers. Year after year, Sega has released poorly executed and non-sense games featuring the blue blur. Then in 2011, Generations came out. Surprisingly enough, it was the best 2D and 3D Sonic game to come out in over a decade. Sonic 4: Episode II is an offshoot project, and it sure does feel like it. There's just something not quite right about it.

Sonic 4: Episode I was a poorly executed game. Sega set out to revive Genesis classics to appease long time fans. Then they threw away everything that made them classics. The game was short, the levels were annoying, and the physics were broken. It boggles my mind how you could screw the formula up so badly. Run fast, go faster in a ball by gaining additional momentum. That was the whole point of Sonic. Sega wanted it to be a tech demo for the Genesis. A mascot who could roll into a ball to go faster was the chief design element of the character. Yet for some reason, Sonic would slow down in Episode I.

Thankfully, Episode II has fixed the woefully broken physics system. Though the demo's presentation is a little worrying. We get a taste of White Park Zone, an ice level. By taste, I mean you only get to play half of an act before getting booted out. The level design is standard fare and reminds me a bit of Ice Cap Zone from Sonic 3. Though not quite as well laid out. I'm not a fan of the art style Sega has been using for Sonic 4. Generations nailed what a 2D modern Sonic game should look like. They're more organic and have more depth. The classic art style was great on the Genesis but woefully dated today.

Episode II gives us more of the same. Not a good thing. Courtesy SonicNewsNetwork

The music is pretty flat as well. Let's compare White Park Zone's music to Ice Cap Zone from Sonic 3. Unfair? You bet it is. MJ can't write tunes for every game, well... not now anyways. Music has been the one thing that all Sonic games seem to be good at. Sonic 4 seems like a weak effort at best.

The only really notable gameplay change, besides physics, is the inclusion of Tails. He can fly and swim, which have returned from Sonic 3. He can also tag team with Sonic into big ball to smash objects, such as snow walls in White Park. It's neat to see Tails return but I don't think it adds much to the experience.

Reviwers that have played the full game have panned it as being mediocre. I review demos because I can't afford to buy everything that comes along. Sonic 4: Episode II doesn't seem all that bad. It's decent enough game no hiccups. However, it still falls short in a way that's difficult to describe. Sonic Generations is the perfect Sonic game for the modern era. Sonic 4 just doesn't come close.

Score: 6 out of 10

What works:
-Fixed physics closer to original Sonic games

What Doesn't
-Lacks a certain je ne sais quoi.
-Bland music and dated art style
-Fails to live up to the high point set by Sonic Generations

Sonic 2 HD gets Alpha, leaves Sonic fans salivating

By Mike on 8:15 pm

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The year was 1993. It was an innocent time. The Blue Jays had won the world series, you could still buy yogurt in the large tubs, and Mike got his first console for Christmas. Thus began the passion for gaming. One sparked by a blue hedgehog and a system called Genesis. When us old school Sonic fans demanded a game that recreated the experience of the original trilogy, someone listened.

The folks at Sonic 2 HD embarked on an ambitious project. Recreate Sonic the Hedgehog 2 in its entirety, with high definition graphics. It's not an upscale either. While the core of the game remains the same, the music and artwork have been completely overhauled. The end result is better than what Sega themselves accomplished with their lackluster attempt at Sonic 4.


After months of anticipation, the team finally released a demo of the game this week. Though it's an alpha build, it's as close to perfection as a Sonic fan can get. So what's the downside? It's not licensed or endorsed by Sega. The company is within its rights to have the project stopped. As a fan, I hope they won't do that. With any luck, Sega may publish this fan labour of love. Until then, if it ever happens, hit up the link for screenshots and to try the alpha for yourself.

Sonic 2 HD Alpha PC Windows Download

Analyzing the SteamBox

By Mike on 3:50 pm

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There might be a Steam console coming to a TV near you. That's the rumour percolating this week. Sources say Valve has developed a mini computer, with the purpose of creating a stand alone console that can play PC games. Should such a thing exist? Blasphemy, so say PC gamers who have heard it all before.

Valve certainly wouldn't be the first company to do this. Phantom Entertainment attempted it as far back as 2003. The hardware looked promising, as well as the allure of a truly open platform. Then a lawsuit and fraud investigation later, and The Phantom disappeared entirely.

Valve has also come up with a system that has promising hardware. It's claimed to feature an i7 processor, 8gb of RAM, and an nVidia graphics chip. All built with off-the-shelf components. Valve  has considerable gamer & publisher support, and an existing distribution model. If we compare past systems, a Steam box would be like the original Xbox. A big company takes a risky move to create a console out of PC hardware.

A standardized system would have huge benefits for software developers. However, such a system wouldn't necessarily benefit gamers. After all, standardized hardware already exists. They're called the Wii, Xbox 360, and Playstation 3. Many, if not most PC titles launching today are ports of console games. Few exclusives exist beyond MMOs and real-time strategy, and that's only because they're impractical on consoles.

The Steam box is a novel concept but it fails to take into consideration one important factor. PC gamers don't game just for the sake of gaming. Much of the hobby comes from building and customizing hardware, or tweaking and modding the games themselves. Especially outdoing those doing the same. As a PC gamer myself, I feel a Steam box isn't going to appeal to this community.

As for console gamers, the market is already saturated. There isn't room for more than three systems. There never has been. It's especially true if the system can't offer up any clear advantage over the others. Both Nintendo and Sony survive through well established franchises and unique exclusives. Nintendo furthermore has its gimmicks. Microsoft has their superior online play. Steam would add a direct download, discless alternative. But is that enough?

Valve should not be producing another stand alone console. The world doesn't need it. If they want in on the hardware business, custom PCs are a more viable choice. Especially if they partner with nVidia, as has been suggested. Similar to what AMD has done with their Vision platform. If they can use their leverage to produce a Windows PC focused on gaming, with prices comparable to consoles, then they may be on to something.

Need a video converter? Here's three of them

By Mike on 10:07 pm

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Every now and then, you'll need to convert a video. Whether you're editing some family films or just want to rip a DVD to your iPhone, different devices require different formats. Here's three great converters to get the job done fast.

Handbrake (Mac/Windows/Linux, free)
Most devices use the the advanced video format (AVC) also known as H.264. If you need to convert any video into AVC, Handbrake will do it, fast. It's designed to do just one thing and one thing well. Of course it does have a few frills, like deinterlacing, freely adjustable bit rates, cropping, and presets for most Apple devices. On Mac and Linux, it also supports 64-bit processors for about a 10% speed bump. It will convert most DVDs in real time, which is pretty quick for a CPU converter. Handbrake open source program, works with all major operating systems, and it's completely free.

SUPER Media File Converter (Windows, free)
SUPER is clunky, a tad on the slowside, and not exactly the most user friendly program out there. Even finding the download link on eRightSoft's website is a chore. However, it's one of the few free converters out there that will literally convert anything into anything. Got an MPEG that needs to be in DV format? Done. It's one of the few programs that actually supports professional formats such as DV, so it's often my go to when editing.

Media Espresso (Windows, $37.56 on sale)
Cyberlink's converting program isn't cheap, but it does have one thing going for it. It will tap into the power of your computer's graphics card. There's a lot of power hidden in there too. It's the most user friendly and straightforward program on our list. It's basic drag and drop converting. Select your file, drag it into Espresso, hit the convert button your device, and it does the rest. You can also set up custom profiles with today's most common video formats. Where Espresso shines is speed. Using my Radeon HD 5770, I can convert a two hour DVD in just 20 minutes. It would normally take the full two hours using Handbrake. Unlike other GPU converters, it works with Intel, nVidia, and AMD graphics chips. If you need to convert big video files fast, and have a reasonably powerful graphics card, it's well worth the expense.





Sonic Generations Review

By Mike on 9:09 pm

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We've said it time and time again. You got your hopes up only to have your dreams dashed. This time I can say it with confidence. The Hedgehog is back. In fact, Sonic Generations is easily the best Sonic game in 15 years.

As a long time Sonic fan, I don't make the above claim lightly. I was a huge fanboy back in the Genesis heyday. I mastered every game of the main series, played every other at least once. I religiously watched Sonic SatAM, and collected all the Archie Sonic comics. I loved the blue blur. To seem him fall so low in the 3D era pains me. It's like watching a piece of your childhood die. 

Saga is trying hard to turn their struggling mascot around. We've seen three major releases in the last year. Each one has improved upon the other. Generations finally manages to capture the spirit of the Genesis games, while at the same time perfecting them for the modern era.

Story & Gameplay

Thankfully, Generations keeps it simple for once. No bad dialogue, no weird ineterspecies romance. The story is kept light. Sonic's friends are captured by a time beast and thrown into the White World. This acts as the level select screen. There's no unnecessary over-world, which is refreshing. The story has plenty of nods and in jokes for fans. It even mocks the ludicrous stories and bizarre characters the 3D era is known for.

The game is structured like a classic Sonic game. There are nine zones with two acts each. Each zone is taken from the nine games released in the main series, from Sonic 1 up to Sonic Colours.

The zones are split into a Classic Sonic act and a Modern Sonic act. Seeing the chubby Sonic of yesterday puts a smile on any fan's face. Seeing him race through modernized versions of Green Hill Zone and Chemical Plant managed to put a huge grin on mine. Everything is just perfect with these classic levels. The focus on speed, speed, speed is gone. Instead, we return to good old fashioned platforming. That's really what the original series was all about. Physics are as close to the original Genesis games as you can get. You do tend to loose momentum in rolls quicker. The jumping is spot on though, a big improvement over Sonic 4.

Green Hill Zone looks great in the 21st Century


Compared to the original Green Hill Zone in 1991
After that first act, you move on to 3D Sonic. I actually enjoyed playing these levels just as much as the classics. Building on what they learned in Unleashed and Colours, Sega has perfected Sonic in the third dimension. There's a lot of great speed but a lot of good platforming. You get the feeling of a blistering pace, but without the cheap deaths that went along with previous games. One difference over the past is a boost gauge, which allows for temporary bursts of speed. You fill up the gauge by collecting rings, and doing mid air "tricks".

Both classic and modern levels are just a blast to play. The difficulty feels just right. It gets harder as the game progresses, without overwhelming the player. There's no sense of cheap traps here. Except maybe in Chaos City. Why Sega would want to revisit that rotting disaster known as Sonic 2006 is beyond me.

The game can be completed in a few hours. Some reviewers have complained about the length. I think they forget how short the original games were. Though Sega is not completely cheap here. Each zone has several challenge levels for both classic and modern Sonic. Completing these will more than double the game time. Plus, you get to unlock lots of goodies by finishing them.

Graphics & Sound

Sonic Generations is a gorgeous game. Sega has really taken attention to detail seriously. They're good at making their games pretty. The levels are crisp and colourful, which is nice in today's shades of grey games. The recreations of the Genesis levels in 3D are stunning and true to the classic design. Levels have been carefully designed to add challenge and excellent platforming.

As fast and as beautiful as the game is, modern consoles can't keep up. Sega took the unfortunate step of trading fluid motion for beauty. Sonic has to be played at a high frame rate to create smooth motion. In traditional games, this was 60 frames per second. The PS3 and Xbox 360 can only manage half that. It creates a fair bit of lag and motion blur. This takes a lot away from the Sonic experience.

Sonic Generations is a beautiful game best played at the PC's fast frame rate
 The best platform to play Sonic Generations on is the PC. The game still has a locked frame rate, unfortunately. However, it will run at a full 60 frames per second on Windows. This is how the game should be played, provided you have a powerful enough system. In my case, I'm running an AMD Phenom II X3 at 3.0ghz, Radeon HD 5770 1gb, and 4gb of RAM. This is enough to run the game at full speed without breaking the bank.

The game has no major technical issues. There's the occasionally frame rate hiccup but glitches are at a minimum. Thankfully, Sega learned from the disastrous Sonic the Hedgehog 2006.

Aside from looking good, the game sounds amazing as well. Even in it's darkest days, music has always been the Sonic series' strong suit. We're not getting anything new here. Instead, Sega has recreated and reinterpreted classic tunes with help from their original composers. The new versions of the old Genesis tracks really stand out for classic Sonic fans. Listen for your self. As you play, you can unlock the original tracks for a blast from the past. Even as a Sonic fan since the beginning, I still prefer the new versions.

Conclusions

Sonic Generations is the best console game in the series since Sonic 3 & Knuckles. Period. Sega has made a lot of mistakes with their flagship series. This is the game that finally gets it right. Classic Sonic plays like classic Sonic should. Modern Sonic is fast and fun. Both modes balance each other perfectly.

That said, the game isn't perfect. It has a few pitfalls. Later levels return us to a few cheap deaths, and the frame rate is too low on consoles. Some have complained that the game is short too. While that's true, it's no shorter than the Genesis classics.

Sonic Generations is a pure and unabashed lip service to fans who started with the series' roots. It's a fantastic game that really shows what Sonic should be, and what he can be. No stupid stories, no nonsensical friends. Just pure speed and smart platforming.

Score: 8.5 out of 10

What Works
-Classic Sonic plays like classic Sonic
-Colourful graphics and reinterpretations of classic levels
-Re-imagined music will make Sonic fans smile
-Modern Sonic gameplay finally perfected
-Lots of stuff to unlock, with missions that add variety

What doesn't work
-Cheap pit deaths in later levels
-Low frame rate on consoles




iPod Lives, Zune Dies

By Mike on 11:30 am

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The beat goes on for the iPod Classic. Contrary to rumours, Apple will keep making and selling the iconic music player. Meanwhile, things are not looking so good for the Zune. Microsoft's music player and iPod killer is official dead.


According to the Zune website, Microsoft announced that "Windows Phone will be the focus of our mobile music and video strategy, and that we will no longer be producing Zune players."


The Zune has had a bumpy history. It was created as Microsoft's answer to the iPod and iTunes. It even looked and functioned similar to Apple's venerable player. 


The device was launched in 2006 to mixed reaction. While certainly as good as the iPod, it had its problems. Namely a poorly implemented copy-protection system. It was unable to play certain files using PlaysForSure, Microsoft's own DRM scheme. The original Zune was also plagued with a clock bug, which corrupted the system software at January 1st, 2009 at 12am GMT.


Despite it's initial shortcomings, the Zune eventually grabbed ten percent of the US marketshare for all MP3 players. Given the sea of choices at the time, and the dominance of the iPod, it seemed Microsoft was onto something. The original Zune 30 gave way to larger capacity models, a "nano" version, and finally the Zune HD. The latter was an attempt to capitalize on the success of the iPod Touch. With it's nVidia Tegra Processor, unique touch interface, and OLED screen, it was arguably the best Zune. Many of the Zune HD's software features would be implemented in Windows Phone 7. 


Zune 4/8/16 and it's nano sized cousin




Despite great hardware and good software to back it up, the Zune continued to trail in the market. By 2008, sales were dipping. GameStop decided to stop selling the player at their stores due to lack of interest. However, 2008 happened to mark the Zune's international launch. The Zune was made available in Canada. This was the first time it had been sold outside the US.


Perhaps that was the Zune's downfall. It never attracted the same international audience that the iPod did. Microsoft went as far to actively discourage international customers from accessing certain online features. The Zune also failed to clearly differentiate itself from Apple. It was too similar to the iPod, and sold at the same price-point, but lacked the same global support. 


As smartphones began to replace dedicated devices, the Zune's days became numbered. It was a fantastic player, hampered by poor marketing.


Update: Just after publishing this, I spotted a new article that says the Zune hasn't died after all. I guess neither Apple nor Microsoft knows what to do with their MP3 players. You can still buy the Zune HD for a cool $160. 


Title image courtesy of Blogging With Ike



Sonic Generations teaser demo review

By Mike on 2:10 pm

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Sonic is back. Today of course is Sonic's 20th birthday. The hedgehog hasn't been doing so well in recent years. After a lot of lacklustre games, Sonic Generations is Sega's makeup present to fans. Sega has managed to achieve what they never could, a game that actually plays like the original.

You get blown way back to the past in the demo. Sega has included the first act of the game; a reimagined Green Hill Zone as "Classic Sonic."

You'll notice some major changes from Sonic 4. The jumping mechanics and speedy rolls are back in their full glory. No more lead lined physics thanks to the new Havok engine.

Generations is a little faster paced than Sonic 1 but the basic gameplay remains the same. The emphasis is more on platforming than raw speed this time around. That's how a Sonic game should be. Run a bit, platform a lot, jump on robots, repeat.


Classic Sonic returns and looks great.
Image courtesy of Playstation Lifestyle


The graphics look absolutely spectacular. Though not a big leap from Sonic 4, things are more squared off this time around. Overall, it just looks better than past games. They've finally got the 2.5D visuals to perfection. One minor issue is frame rate and resolution. You can tell Sega has capped it to 30 frames per second. Sonic can actually outrun the frame rate at times in speedier areas. This causes bad motion blur at times. It's also locked to 720p. There's really no reason why they can't bump it up to 60fps at 1080p. Maybe they will when game gets released in November.

Overall, I'm very impressed with the demo. My only issue was how short it is. I would have liked to see at least one "New Sonic" level included. At least it's good to see that Sonic is finally back in true form. This will be a day one buy for any Sonic fan.

Hurry up and get the demo off XBLA and PSN. It's time limited and will only be playable for the next 20 days.

Score: 8.5 out of 10

What works
-Classic Sonic returns in true form
-Good platforming over raw speed finally makes a return
-Physics greatly improved from Sonic 4
-Spectacular visuals nail the 2.5D gameplay perfectly

What doesn't work
-Frame rate capped too low for this type of game
-Resolution could be 1080p
-Short demo, want to see New Sonic too.

How to fix Dirt 2's failure to launch

By Mike on 6:21 pm

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Dirt 2 is a fun rally racing game, when it works. It was also the first major DirectX 11 release. Unfortunately, a lot of PC gamers are having problems with it. Namely, the game will fail to launch. You'll get the Windows spinning ring, then nothing. The issue seems to be the most common if you purchased it through Steam, or are running Windows 7.

There's an easy, partial fix you can do to get Dirt 2 running again. First of all, make sure you have the latest video drivers installed, which you can get from AMD and nVidia. Next open up your Steam folder. Open up Steamapps, then open Common, and open Dirt 2. Right click dirt2.exe and select "Run as Administrator".

The game should now load up. Unfortunately, it will be stuck in windowed mode. I can't find a way to correct that. At least it makes the game playable. If you get any weird graphics issues, just restart the game. You'll have to do this process each time. I recommend creating a desktop shortcut so it's easy to find.

I'm not exactly sure what causes the problem. It's unfortunate that Codemasters hasn't found a way to correct the issue. Hopefully they will soon.

Editorial: App store monopolies could kill open computing

By Mike on 11:19 pm

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Installing new software on your PC is about to get a whole lot easier. Apple says they're bringing an "App Store" to desktop Macintoshes. It's a move that will change computing as we know it. But sales monopolies could threaten to turn back software innovation and limit consumer choice.

In the last couple of years, the United States Air Force has been buying up several hundred Playstation 3s. They can run Linux, an open operating system. They are easy to network, allowing its powerful Cell processors to work together to run simulations. Then Sony decided Linux was a security risk. All PS3s were have been of this feature. The military can keep running the cheap super computers they already have, but had no way to replace broken units.

This is the problem with closed systems. You're completely at the whim of the companies that own them. If they decide they don't want you doing something, you have no choice but to comply.

Apple has done this with the App Store. They are the gatekeepers who decide what is and isn't allowed on your iPhone. The rules for the store are arbitrary. If your program does something similar to one Apple themselves is selling, it's not allowed. Same goes for developers they simply don't like, such as Adobe.

Could the Mac App Store lead to closed desktop computing?

On the up side, closing devices does enhance security. It's difficult to infect them with viruses and other malware. They also limit what users can do this makes the devices easier to use for people who aren't tech savvy.

The downsides are the risks of censorship, monopolies, and limited innovation created by putting blocks on developers.

Desktop PCs have remained open for so long because they allowed flexibility and innovation. They can be customized for any task under the sun. There are no gatekeepers to determine what is acceptable. Something like Napster would never be allowed on the iPhone. But it did launch the download revolution. Something that provides Apple its bread and butter.

Beyond that, the customizability of legal software like Linux has changed computing for the better. This is because it is open. Open software allows you to create the user environment you want. Not what Apple, Google, or Microsoft want.

Desktop based app stores, if done wrong, threaten to take that away. They could make your home computer into another iDevice. It may work for some but businesses and power users will not benefit. It will strangle them.

The PC gaming world is doing app stores right. Software like Steam is multi-platform and innovative. It allows convenience with limited restrictions. Plus its not the only game in town. Users choose where to shop, instead of a single store hardwired into the device. Companies like Amazon could do well pushing for a system like this.

When Apple launches the Mac App Store in next couple of months, they promise it will work alongside other sources. You can still use discs or download software elsewhere. This could soon change. Don't let the likes of Apple monopolize your software buying. In end, it stifles all of us.

Review: Fallout: New Vegas

By Mike on 1:03 pm

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Life is a craps shoot. Sometimes you hit it big. Other times, you wind up half dead and buried in a shallow grave. Bonus points if you can do it all in the same evening. Fallout: New Vegas certainly isn't a craps shoot for Bethesda. It exploits Fallout 3's reputation for better and for worse. More classic Fallout is never a bad thing. How Obsidian and Bethesda executed it, that's another story.

The gameplay in Fallout: New Vegas is essentially unchanged from Fallout 3. You play as a courier who has been shot and left for dead. Your package, a platinum poker chip, has been stolen. The main quest has you tracking the thief to get the chip back. Maybe you'll extract a little revenge in the process. You wander the Mojave looking for clues to his whereabouts, eventually leading you to fabulous New Vegas. One of the few cities spared by the atomic bombs, Vegas is attempting to regain its former glory. However, rival and militant factions are all vying for a slice of this desert oasis.

Vegas Baby


The game differs from Fallout 3 in five key areas. The karma system has been replaced by a reputation system. Doing good or bad will either enhance or reduce your reputation among the Mojave's different factions.

The companion system is greatly enhanced as well. You can now issue orders to party members using the companion wheel. There, you can tell them to wait, attack, talk to them, give them items, or medicine. It's far more fluid than the clumsy companion system in Fallout 3. Your team mates are far more effective this time around as a result. No having to pickpocket them just to transfer new weapons and armour.

Issue orders to your teammates with the companion wheel

The third edition is a hardcore mode. Obsidian was trying to go with ultra-realism, and recapture some of the unforgiving difficulty of the original two Fallout games. In this mode, you have to eat and sleep. Medicine works slowly over time and stimpacks won't heal crippled limbs. I suspect most players will steer away from this setting. It's an interesting touch but most people game to escape reality.

Your favourite weapons are back, plus a ton of new ones

New Vegas offers a much enhanced workbench system. You can now collect raw materials; plants, bullet casings, etc, to create and modify items. You can also upgrade existing weapons with scopes and suppressors. It's very similar to what they did with KOTOR 2 and works well. A new skill category, survival, determines what you can and can't build.

Lastly, this being a Las Vegas themed game, you can gamble. There aren't too many casino games. Black jack, slots, and roulette are the only ones available. You can also play a card game called Caravan among wastelanders. Its similar to Black Jack but its not played with a full deck. It's a great way to earn, or loose, those hard earned caps. More often the latter, which makes gambling...er... a gamble.

The overall difficulty of the game is less than Fallout 3. Raiding parties, mutated animals, and traps are far less common in the Mojave than they were in the Capital Wasteland. New Vegas lacks that feeling of desperation players felt when first leaving the vault in Fallout 3. It makes gameplay faster, but less of a challenge. On the plus side, it makes exploring, and finding beds, less tedious.

Obsidian's story for the game is fairly solid. It's certainly not any better or worse than the original. Voice acting has been greatly improved though wooden facial animations steal from that a bit. They've done a really good job recreating the Vegas desert and its landmarks. New Vegas is far more colourful than Fallout 3. The grey of the Capital Wasteland is gone, replaced by vibrant earth tones and the bright neon lights of The Strip. Otherwise, graphics are the same as Fallout 3.

Audio wise, a lot of the music and sound effects have been recycled from Fallout 3. On the plus side, New Vegas has a much improved soundtrack of licensed music. These range from Dean Martin classics to Old West folk songs.

This is where the hedonistic bliss of New Vegas ends. What we have here is a solid game brought down by a complete lack of quality control.

Fallout: New Vegas is the buggiest game I've played in some time. You'll see dogs with missing eyeballs, only to see them floating next to their head. You can fall through the ground. Some even report seeing NPC heads rotate a la the Exorcist. Groups of NPCs will occasionally turn hostile and attack you for no apparent reason. Frame rates on the PC version are also spotty at best.

Gamebryo can create some stunning vistas. Frame rates are a different story.

I can live with all this, except for the crashing. Bethesda has been using the Gamebryo engine since Elder Scrolls IV: Oblivion came out four years ago. The engine itself has been essentially unchanged since then. It's capable of some stunning graphics, but it's also unstable. Version 2.6 of the engine contains a multi-core bug. This causes the game to crash on any system with more than two physical CPUs. The PC version requires an easy hack to fix it. Console gamers will have to wait for a patch. The same bug is present in Fallout 3 and Oblivion. Bethesda and the Gambryo coders have failed to fix it after all these years. It's unfortunate that such a good game is plagued by so many bugs. Issues that should have been fixed long before now.

While more Fallout is always a good thing, Bethesda needs to get their act together when it comes to bugs. It's unacceptable to release a game so broken to retail. Gamers should not have to wait for patches ad infinitum to fix problems. They should have been caught while the game was still in development. This is the only reason why it's not getting a higher score. But if you can live with the bugs, Fallout: New Vegas will offer hours of fun post-apocalyptic RPG gaming.

Score: 7.5 out of 10

What Works:
-Better party controls
-Gambling
-More colourful landscapes
-Long game, 30hr+, lots of replayability
-Weapons modifications
-Better voice acting
-Reputation system

What Doesn't Work:
-Game too buggy, needs major repairs
-Hardcore mode more tedious than innovative
-Frame rate issues on the PC
-Can feel too easy at times

EVGA intros dual CPU gamers' motherboard

By Mike on 11:59 am

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Back in the early 2000s, if you were a gamer and you had a dual socket motherboard, you we're the hardest of hardcore. Not that they did much since nothing was written to take advantage of two processors at the time. That all changed when the Pentium D and Athlon 64 X2 came about. They put dual socket into one small package. These boards virtually disappeared in the enthusiast market.

Entre the EVGA Classified SR-2. A dual socket LGA-1366 motherboard capable or running two i7 bases Xeon processors for up to 12 cores and 24 threads of pure nerdgasm. On top of that, it supports up to 48gb of DDR3-1333. Naturally, it also has 6GB/s SATA3, USB 3.0, and seven PCIe 16x slots.


EVGA's red and black behemoth. No, it doesn't accelerate human evolution.

But how does it handle? Hot Hardware did some benchmarks on it. As expected, it slaughters the competition in raw processing power. But not so much in real world performance. Performance in Crysis was only 10% faster using the 12 core-dual processor setup versus a single quad core running at the same speed. That 10% gain requires 50% more power to run. Most games still cannot take advantage of more than four cores so this is a useless indulgence for gamers.

Where a 12 core system would come in handy is video editing, science, and server applications. Those already use heavily multi-threaded apps. Obviously EVGA isn't targeting those crowds.
This board costs a hefty $599 and it's just not worth it in my opinion.

Tech that's overstayed it's welcome

By Mike on 6:00 pm

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For better or worse, some things just seem to stick around. A lot like that annoying uncle who overstays their welcome. Here are my top ten tech things that need to die, now.

PS/2 Ports
Find the most expensive motherboard you can. It will probably still have at least one PS/2 port. These things date back to 1987 and are used for keyboards and mice. Problem is USB replaced them long ago. Apple tossed their similar connector 12 years ago for USB and never looked back. Some people still use them but mostly on older systems. Not for new builds. There's nothing wrong with them exactly. It's just that they tend to break easily and can't be hot swapped. They also don't support wireless devices and have limited features. There's no point in keeping these on modern computers.

Fax Machines
We have one of these at work. Heck, I have one sitting on my desk right now. Both get used as either a printer or photocopier. 99% of the stuff that comes through the fax at work is advertising. My favourites are the ones that try to sell you cheap ink and toner. You know, after they've just wasted yours for their ad. Cheeky. There are rare occasions where you might need to fax a document but it doesn't happen often. It's been about a year since I've used one for that. We don't really need dedicated machines for that anymore. Give us a scanner and we'll send it by email.

Wall Wart AC Adaptors
Electronics run off direct current (DC) power. Your household outlet is alternating current (AC). The two aren't compatible, so you need an adaptor. Some devices have them built in, some use power bricks attached to a long cord. Then there's the wall wart. Those ugly black boxes that hang from the wall and hog outlets on power strips. They're not as common as they used to be but they're still around. Even the iPad comes with a wall wart. Honestly, how much more would it cost to throw a standard two prong cord on the end. Save us some space please. With all our DC powered tech, maybe it's time to start looking into whole-home DC outlets instead.

Internet Explorer 6
Walk into any corporation, big or small, and they're probably still running Internet Explorer 6 on their computers. IE6 was infamous for its security and stability problems. It was the browser that introduced us all to spyware, pop-ups, crashes, and hijacking. Despite the flaws, it's estimated 17% of computers still run it. Mostly in the business world, where IT departments are too lazy to upgrade to more secure versions. No wonder big corporations get hacked all the time.

Hybrid Cars
It's Frankenstein's monster of the automotive world. Hybrids combine the range of a gasoline car with the clean energy of an electric car. It produces much higher fuel efficiency... in theory. The system doesn't always work as advertised. The electric motors only run at low speeds and battery range is limited. The car ends up running the gas engine most of the time. When the Prius first came out, it was advertised at 60mpg. In reality, it got closer to 40mpg. That's still good but not much better than most gasoline-only compact cars. The complex system is prone to mechanical problems, as Toyota's brake recall proved. The batteries are also expensive to replace. GM has the right idea with the Volt, using the gas engine as a generator instead of for traction. How well will it work in the real world? Let's say I'm not getting my hopes up.

Expensive Long Distance & Text Charges
Today, I can view a website from halfway around the world at no extra charge. Yet I have to pay a hefty fee to phone my grandma two towns over. What if I want to text my best friend in the US. On AIM it's free, on my cell it's 30 cents a message. With today's advanced IP-based telephony, expensive long distance and text rates amount to little more than gouging. We all know it costs nowhere near that for the phone company to make the call. With North American infrastructure so intertwined, calls made to anywhere in Canada and the US should all be considered local.

Cable Boxes
It dawned on my how much electricity my satellite box consumes. It runs like a space heater. It's also yet another component hogging space on my AV shelf. Then I thought, why can't this technology be downsized. Why does it have to be the size of a DVD player. Heck, the DVR units are almost the size of home theatre receivers. Yet, I can get an HDTV tuner for my laptop that's the size of USB memory stick. Better idea, why can't the tech be standardized like cell phones, be built into TVs, and be used with a SIM card. Don't cut the cables, cut the box.

Proprietary Formats
Sony is one company that has always insisted on developing its own proprietary formats. Sometimes it goes well for them, sometimes not. Memory Stick is a good example of a bad idea. This flash storage card is often double the price of comparable SD cards and only works with Sony devices. Cables are another culprit. Look how many different power adaptors there are for cell phones. We kind of expect that everything should just work with everything. In most cases it does. I can take any SATA or USB hard drive and it will work in my Mac, PC, and PS3. Yet some companies keep insisting in tying us down to their brand.

DRM Locked Videos
Music went the copy-protection-free route a couple of years ago and never looked back. iTunes is still raking in millions of sales. Yet videos are still locked down. Media servers are the iPod for your DVD collection. Yet you technically still have to break the law to get DVDs you've bought on them. It's hardly fair to consumers. Maybe it's time commercial DVDs and downloadable videos be stripped of their copy protection to reflect the new technological reality. It may even boost sales if people know they can watch their collections on demand anywhere in the house on any screen. Imagine that!

Adobe Flash and Adobe Reader
Today's Internet is built on Flash and Acrobat. They're the two Adobe programs that everyone uses. Problem is they're also terrible. Sure, I've complained that the iPad lack of Flash is a big problem. That's because the vast majority of video sites use it. Acrobat and Flash both have the same problems. They're bloated resource hogs that are plagued with security issues, and they don't run very well on non-Windows platforms. Even on Windows, there's nothing spectacular to look at. Acrobat's slow performance can be remedied with Foxit or Apple's Preview. Flash is here to stay because there are no viable alternatives. HTML5 is being pushed by Apple but its still in its infancy. Looks like we'll be dealing with the big, bloated red 'f' for a long time to come.

Sony finally discontinues floppy discs

By Mike on 1:10 pm

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Were they still making these?

Sony has finally discontinued the manufacture of floppy discs in Japan. Most kids in highschool today probably have never seen one of these. Makes me feel old. I can remember when PC games used to be stored on them. More complicated classic games like X-Wing and TIE Fighter required six or more of these 1.44 megabyte discs to install. I can even remember using the big 5 1/4'' discs to load programs on the Apple IIGS computers we had in elementary school.

The death of the floppy came in 1998 when Apple shipped the original iMac without the iconic drive. Steve Jobs said that network storage and recordable CDs would replace them. I got my first CD-RW drive in 2001 and never looked back. Since then, they've been regulated to niche markets in computer repair and developing countries. With flash drive prices down to a few tenths of a cent per megabyte, they make little sense these days.

Ashes to ashes, dust to dust. We fondly remember the floppy and all the work he did storing all that early low res porn and school book reports. May he enjoy the afterlife for all eternity.

Settlers 7's DRM still locking out players

By Mike on 2:48 pm

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Ubisoft's new ultra-draconian DRM system is not working vary well. Two weeks after launch, gamers who bought Settlers 7 are still finding themselves locked out of the game.

People are reporting that they are unable to log in and play. They are receiving the message the "server [is] not available". Ubisoft told Eurogamer that "our technical teams have made progress but we are not yet able to say that the issue is completely resolved." A 50 page forum thread lists countless complaints so it appears the problems are far from being fixed.

Ubisoft came under heat last month when they released a new DRM system that required gamers to maintain a solid internet connection to play single player titles. Server problems have plagued the French publisher, part of which the company blames on denial of service attacks from hackers. Despite the PR flack, Ubisoft has shown no plans to back down the scheme's internet requirement.

Four iPad Alternatives

By Mike on 9:32 pm

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Like it or not, the iPad is the next big thing. Steve Jobs is calling it a revolutionary device. Portable computing is certainly changing. The netbook trend is giving way to sleek, all-in-one tablets. So if you're thinking of small system, you should definitely consider one. But what if you don't like the iPad? Here's four alternatives worth taking a look at.


JooJoo

Designed by Fusion Garage, the Joo Joo is billed as "the ultimate internet experience". It's a tablet specifically designed for web surfing. It allows users to browse the web and use a variety of web based apps. It can also play back full HD video and has a 720p screen resolution on a 12.1'' display. Perhaps the biggest one up on the iPad is support for Adobe's popular Flash media, which sites like YouTube use for video playback.

Unfortunately, the Joo Joo has a long list of problems, even before it launched. It was faced with numerous delays, and fewer than 80 pre-orders. That's compared to the 300,000 sales the iPad made on its first day. The device is also extremely limited in functionality. All it can do is surf the web. It has a 5 hour battery life to boot, which is half the iPad's. That's pathetic for what it does. The final nail is the price. At $499, it's the same price as the iPad with only a fraction of the functionality.

Engadget says the device was released with "terrible timing", saying it's unintuitive and delivers half baked software. This is one tablet you should probably skip.




HP Slate

It's not even out yet but this device is already causing quite a stir. HP has taken the netbook and compressed it down into a thin tablet roughly the same size as Apple's. Under the hood, it packs an Intel Atom processor, 1gb of RAM, 32gb of storage, a memory card slot, webcam, and a fully functional version of Windows 7 with HP's own touch support. A special graphics chip has also been added to enable full 1080p video through it's built in HDMI port.

This is probably one of the more powerful and flexible tablets out there. It can run any program that a typical netbook can run. This includes Adobe Flash. The downside is lack of platform specific apps that the iPad is known for. This includes games. On the plus side, it should be able to run many indie and older PC games. So it's not as if there's a shortage of software. The Slate will have a 5 hour battery life, which isn't great but isn't bad all things considered.

The Slate will retail for $549 for the 32gb model and $599 for the 64gb model. A 3G model is also planned. There's no word on a release date. Sometime in 2010 is all we've been told. This is definitely something to keep your eyes on.



Microsoft Courier
It may not even exist but it's still generating a lot of buzz. Microsoft calls the Courier a "digital journal." Mockups have shown a tablet with two screens that looks like a big Nintendo DS. Concept videos show it being used to take notes, plan schedules, edit photos, and create presentations.

The Courier could be the creative professional's dream. A practical device for content creation; instead of just watching what other people have done. Not much is known about the device at this time. It will input with a touch screen and stylus pen. It also runs a version of Windows Phone 7 on an nVidia Tegra 2 CPU. The same combo that run the Zune HD.

Some say the Courier will arrive in mid-2010. No word on price.




Archos 9

Archos jumped on the netbook bandwagon fairly quickly. The high end MP3 player manufacturer now makes a wide variety of portable computers. The Archos 9 is one of them. It's similar to the Slate, except it's bulkier and has a slower processor. It has a 1.1ghz Atom processor and runs Windows 7 Starter Edition. The Register ran several benchmarks on the Archos 9 and found it to be less than half the speed of comparable 1.6ghz Atom systems. A slow enough processor as is. Multi-tasking is almost impossible on a system this slow.

On the plus side, the Archos 9 is a fully functional Windows tablet, like the Slate. It also features a beefy 60gb hard drive and a HD webcam. It also has a user replaceable battery, extending the 5 hour run time. User input is by a touch screen. The 9 also comes with a stylus.

As it's name implies, it has a 9'' 1024x600 screen. While it can handle 1080p video, it doesn't have any video outputs. Archos requires you to buy a $75 "port replicator", which only gives you VGA connectivity. Sorry, no digital video.

The Archos 9 retails for the same price as the Slate; $549. Between this and the Slate, my money is on the Slate.

FAQ of the Week: 32-bit or 64-bit Windows

By Mike on 2:12 pm

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Do you think Windows has too many versions? Well, aside from the four boxed you see, you now have two more choices for each. Do you go 32-bit or 64-bit?

Computers are rapidly moving to 64-bit processors. The main advantage is they allow you to install more memory. A 32-bit system is limited to 3.5gb of memory. 64-bit versions of Windows 7 allow you to install up to 128gb. More RAM means better multi-tasking and makes certain programs faster.

While most programs are still 32-bit, there is no reason not to go 64. The cost is the same. Programs that are specifically coded for 64-bit also run a little faster (about 10%) compared to their 32-bit counterparts.

If you have a processor made after 2006, chances are it is 64-bit. This includes all Intel Core 2 and AMD Athlon64 processors and later. You can tell what CPU you have by looking in the BIOS or right clicking on "My Computer" and selecting "properties".