Sonic 4: Episode II Demo Review

By Mike on 1:18 pm

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Sonic the Hedgehog is a sore spot for many gamers. Year after year, Sega has released poorly executed and non-sense games featuring the blue blur. Then in 2011, Generations came out. Surprisingly enough, it was the best 2D and 3D Sonic game to come out in over a decade. Sonic 4: Episode II is an offshoot project, and it sure does feel like it. There's just something not quite right about it.

Sonic 4: Episode I was a poorly executed game. Sega set out to revive Genesis classics to appease long time fans. Then they threw away everything that made them classics. The game was short, the levels were annoying, and the physics were broken. It boggles my mind how you could screw the formula up so badly. Run fast, go faster in a ball by gaining additional momentum. That was the whole point of Sonic. Sega wanted it to be a tech demo for the Genesis. A mascot who could roll into a ball to go faster was the chief design element of the character. Yet for some reason, Sonic would slow down in Episode I.

Thankfully, Episode II has fixed the woefully broken physics system. Though the demo's presentation is a little worrying. We get a taste of White Park Zone, an ice level. By taste, I mean you only get to play half of an act before getting booted out. The level design is standard fare and reminds me a bit of Ice Cap Zone from Sonic 3. Though not quite as well laid out. I'm not a fan of the art style Sega has been using for Sonic 4. Generations nailed what a 2D modern Sonic game should look like. They're more organic and have more depth. The classic art style was great on the Genesis but woefully dated today.

Episode II gives us more of the same. Not a good thing. Courtesy SonicNewsNetwork

The music is pretty flat as well. Let's compare White Park Zone's music to Ice Cap Zone from Sonic 3. Unfair? You bet it is. MJ can't write tunes for every game, well... not now anyways. Music has been the one thing that all Sonic games seem to be good at. Sonic 4 seems like a weak effort at best.

The only really notable gameplay change, besides physics, is the inclusion of Tails. He can fly and swim, which have returned from Sonic 3. He can also tag team with Sonic into big ball to smash objects, such as snow walls in White Park. It's neat to see Tails return but I don't think it adds much to the experience.

Reviwers that have played the full game have panned it as being mediocre. I review demos because I can't afford to buy everything that comes along. Sonic 4: Episode II doesn't seem all that bad. It's decent enough game no hiccups. However, it still falls short in a way that's difficult to describe. Sonic Generations is the perfect Sonic game for the modern era. Sonic 4 just doesn't come close.

Score: 6 out of 10

What works:
-Fixed physics closer to original Sonic games

What Doesn't
-Lacks a certain je ne sais quoi.
-Bland music and dated art style
-Fails to live up to the high point set by Sonic Generations

Sonic Generations Review

By Mike on 9:09 pm

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We've said it time and time again. You got your hopes up only to have your dreams dashed. This time I can say it with confidence. The Hedgehog is back. In fact, Sonic Generations is easily the best Sonic game in 15 years.

As a long time Sonic fan, I don't make the above claim lightly. I was a huge fanboy back in the Genesis heyday. I mastered every game of the main series, played every other at least once. I religiously watched Sonic SatAM, and collected all the Archie Sonic comics. I loved the blue blur. To seem him fall so low in the 3D era pains me. It's like watching a piece of your childhood die. 

Saga is trying hard to turn their struggling mascot around. We've seen three major releases in the last year. Each one has improved upon the other. Generations finally manages to capture the spirit of the Genesis games, while at the same time perfecting them for the modern era.

Story & Gameplay

Thankfully, Generations keeps it simple for once. No bad dialogue, no weird ineterspecies romance. The story is kept light. Sonic's friends are captured by a time beast and thrown into the White World. This acts as the level select screen. There's no unnecessary over-world, which is refreshing. The story has plenty of nods and in jokes for fans. It even mocks the ludicrous stories and bizarre characters the 3D era is known for.

The game is structured like a classic Sonic game. There are nine zones with two acts each. Each zone is taken from the nine games released in the main series, from Sonic 1 up to Sonic Colours.

The zones are split into a Classic Sonic act and a Modern Sonic act. Seeing the chubby Sonic of yesterday puts a smile on any fan's face. Seeing him race through modernized versions of Green Hill Zone and Chemical Plant managed to put a huge grin on mine. Everything is just perfect with these classic levels. The focus on speed, speed, speed is gone. Instead, we return to good old fashioned platforming. That's really what the original series was all about. Physics are as close to the original Genesis games as you can get. You do tend to loose momentum in rolls quicker. The jumping is spot on though, a big improvement over Sonic 4.

Green Hill Zone looks great in the 21st Century


Compared to the original Green Hill Zone in 1991
After that first act, you move on to 3D Sonic. I actually enjoyed playing these levels just as much as the classics. Building on what they learned in Unleashed and Colours, Sega has perfected Sonic in the third dimension. There's a lot of great speed but a lot of good platforming. You get the feeling of a blistering pace, but without the cheap deaths that went along with previous games. One difference over the past is a boost gauge, which allows for temporary bursts of speed. You fill up the gauge by collecting rings, and doing mid air "tricks".

Both classic and modern levels are just a blast to play. The difficulty feels just right. It gets harder as the game progresses, without overwhelming the player. There's no sense of cheap traps here. Except maybe in Chaos City. Why Sega would want to revisit that rotting disaster known as Sonic 2006 is beyond me.

The game can be completed in a few hours. Some reviewers have complained about the length. I think they forget how short the original games were. Though Sega is not completely cheap here. Each zone has several challenge levels for both classic and modern Sonic. Completing these will more than double the game time. Plus, you get to unlock lots of goodies by finishing them.

Graphics & Sound

Sonic Generations is a gorgeous game. Sega has really taken attention to detail seriously. They're good at making their games pretty. The levels are crisp and colourful, which is nice in today's shades of grey games. The recreations of the Genesis levels in 3D are stunning and true to the classic design. Levels have been carefully designed to add challenge and excellent platforming.

As fast and as beautiful as the game is, modern consoles can't keep up. Sega took the unfortunate step of trading fluid motion for beauty. Sonic has to be played at a high frame rate to create smooth motion. In traditional games, this was 60 frames per second. The PS3 and Xbox 360 can only manage half that. It creates a fair bit of lag and motion blur. This takes a lot away from the Sonic experience.

Sonic Generations is a beautiful game best played at the PC's fast frame rate
 The best platform to play Sonic Generations on is the PC. The game still has a locked frame rate, unfortunately. However, it will run at a full 60 frames per second on Windows. This is how the game should be played, provided you have a powerful enough system. In my case, I'm running an AMD Phenom II X3 at 3.0ghz, Radeon HD 5770 1gb, and 4gb of RAM. This is enough to run the game at full speed without breaking the bank.

The game has no major technical issues. There's the occasionally frame rate hiccup but glitches are at a minimum. Thankfully, Sega learned from the disastrous Sonic the Hedgehog 2006.

Aside from looking good, the game sounds amazing as well. Even in it's darkest days, music has always been the Sonic series' strong suit. We're not getting anything new here. Instead, Sega has recreated and reinterpreted classic tunes with help from their original composers. The new versions of the old Genesis tracks really stand out for classic Sonic fans. Listen for your self. As you play, you can unlock the original tracks for a blast from the past. Even as a Sonic fan since the beginning, I still prefer the new versions.

Conclusions

Sonic Generations is the best console game in the series since Sonic 3 & Knuckles. Period. Sega has made a lot of mistakes with their flagship series. This is the game that finally gets it right. Classic Sonic plays like classic Sonic should. Modern Sonic is fast and fun. Both modes balance each other perfectly.

That said, the game isn't perfect. It has a few pitfalls. Later levels return us to a few cheap deaths, and the frame rate is too low on consoles. Some have complained that the game is short too. While that's true, it's no shorter than the Genesis classics.

Sonic Generations is a pure and unabashed lip service to fans who started with the series' roots. It's a fantastic game that really shows what Sonic should be, and what he can be. No stupid stories, no nonsensical friends. Just pure speed and smart platforming.

Score: 8.5 out of 10

What Works
-Classic Sonic plays like classic Sonic
-Colourful graphics and reinterpretations of classic levels
-Re-imagined music will make Sonic fans smile
-Modern Sonic gameplay finally perfected
-Lots of stuff to unlock, with missions that add variety

What doesn't work
-Cheap pit deaths in later levels
-Low frame rate on consoles




Sonic Generations teaser demo review

By Mike on 2:10 pm

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Sonic is back. Today of course is Sonic's 20th birthday. The hedgehog hasn't been doing so well in recent years. After a lot of lacklustre games, Sonic Generations is Sega's makeup present to fans. Sega has managed to achieve what they never could, a game that actually plays like the original.

You get blown way back to the past in the demo. Sega has included the first act of the game; a reimagined Green Hill Zone as "Classic Sonic."

You'll notice some major changes from Sonic 4. The jumping mechanics and speedy rolls are back in their full glory. No more lead lined physics thanks to the new Havok engine.

Generations is a little faster paced than Sonic 1 but the basic gameplay remains the same. The emphasis is more on platforming than raw speed this time around. That's how a Sonic game should be. Run a bit, platform a lot, jump on robots, repeat.


Classic Sonic returns and looks great.
Image courtesy of Playstation Lifestyle


The graphics look absolutely spectacular. Though not a big leap from Sonic 4, things are more squared off this time around. Overall, it just looks better than past games. They've finally got the 2.5D visuals to perfection. One minor issue is frame rate and resolution. You can tell Sega has capped it to 30 frames per second. Sonic can actually outrun the frame rate at times in speedier areas. This causes bad motion blur at times. It's also locked to 720p. There's really no reason why they can't bump it up to 60fps at 1080p. Maybe they will when game gets released in November.

Overall, I'm very impressed with the demo. My only issue was how short it is. I would have liked to see at least one "New Sonic" level included. At least it's good to see that Sonic is finally back in true form. This will be a day one buy for any Sonic fan.

Hurry up and get the demo off XBLA and PSN. It's time limited and will only be playable for the next 20 days.

Score: 8.5 out of 10

What works
-Classic Sonic returns in true form
-Good platforming over raw speed finally makes a return
-Physics greatly improved from Sonic 4
-Spectacular visuals nail the 2.5D gameplay perfectly

What doesn't work
-Frame rate capped too low for this type of game
-Resolution could be 1080p
-Short demo, want to see New Sonic too.

I have played Desert Bus

By Mike on 7:36 pm

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People complain about realism in games. I often find myself screaming at the TV because the game did something I didn't think was realistic. What if there was a game exactly like reality? Such a game does exist. It's called Desert Bus, and it's a piece of sheer mind-numbing brilliance.

The title itself is a legend in the gaming community. Penn & Teller planned to include it with their 1995 Sega CD game Smoke and Mirrors. It was never released to the public and was largely forgotten. A bootleg version ended up on the internet some time later.

Won't you ride my magic bus?

Desert Bus was a brilliant piece of political satire. It was the brain child of Eddie Gorodetsky, later producer of the "winning" sitcom Two and a Half Men. The game was a response to the violent video game controversy of the mid-90s. The attacks on the gaming industry were largely being driven by then US Attorney General Janet Reno. Gorodetsky wanted to make a game so dull and bland that even Reno would be pleased. As the intro video points out, why waste money on fantasy when you can learn skills valuable to your pathetic life.


Penn & Teller explain the game, with "gameplay" footage at the end

You drive a bus non-stop between Tucson, Arizona and Las Vegas. You travel along an empty desert highway with no other traffic on the road. There are bus stops, but nobody gets on or off. The bus is also governed to 45mph. At this speed, the trip takes a mind-numbing 8 hours to complete. To top it off, the bus pulls to the right, making impossible to set and forget. Should you veer off the road, a tow trucks comes and drags you back to Tucson, in real time. You can't pause the game either. Hitting "Start" only honks the horn.

Desert Bus forces you to play it from start to finish. Should you actually get to Vegas, you get a single point and the option of driving back to Tucson.

"Gameplay" shot with a lone bug hitting the windshield. Supposedly only happens once.
This is about as exciting as Desert Bus gets.


Desert Bus would have been a foot note in video game history. Then in 2007, Canadian comedy group LoadingReadingRun decided to play it, non-stop for charity.

The money went to Child's Play, a charity that buys video games and toys for childrens' hospitals around the world. In the first year, they raised $22,805 and played the game for 4 days and 12hr strait. Penn & Teller have been avid supports of the event, now known as Desert Bus for Hope. The event has raised almost $210,000 over the past four years.

Review: Playstation 3 Slim Move Bundle

By Mike on 7:18 pm

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It happens to everyone. You go to turn on your aging PS3, and nothing happens. So you can't get your game on. There's no need to be ashamed. Like the Xbox 360 and your neighbour's kids, the original PS3s start to misbehave after two years. Sony introduced the PS3 Slim to solve the problem. The system has certainly lost weight, but does it still have it where it where it counts?

The Slim is about half the size of the "fat" PS3s. Sony overhauled the interior to use smaller and more energy efficient parts. It runs a lot cooler and uses half the electricity of the launch models. It sips just 85W while gaming, which is the same as most high end laptops. This is thanks to Sony's use of smaller transistors for the Cell processor and RSX graphics chip.

The Slim looks more like a pizza box than a George Foreman Grill

It's significantly quieter too. The older consoles ran like a hair dryer. The Slim's new fan can barely be heard. The system runs cool to the touch. The silent operation will make film buffs happy. The rest of us will appreciate a longer lasting console. Heat is the number one enemy of electronics. The less the better. Overheating is what causes most PS3s to die an early death.

Feature wise, the Slim is identical to the old 40GB. Sony has moved away form the holistic media approach of the original PS3. Yes, PS2 support is still gone, along with SACD playback and the card reader. They have thrown us a bone. The Slim can bitstream high definition audio over HDMI. Perfect if you have a good AV receiver. Like all PS3s, the Slim also now supports Netflix streaming and 3DTV.

The Slim's motherboard (right) is significantly less complex than the old Fats
Image courtesy of Thesixthaxis.com


The Slim comes in several bundles. The base model sells for $299.99 and comes with a 160GB hard drive. It comes with just the system and a single controller. For $100 more, you get a 320GB hard drive and the Playstation Move.

The Move bundle comes with the motion controller, the Playstation Eye camera, and Sports Champions game, and a demo disc.

The Move uses both the controller wand and camera to track not only motion but depth. It's more accurate than the Wii and should appeal more t hardcore gamers than the Kinect does.

Right now, not too many games support it. Sports Champions is a Wii Sports knockoff but its a shallow experience. The eight events get boring quickly. Future games such as LittleBigPlanet 2 and Killzone 3 will broaden its appeal. The controller can be a bit too sensitive at times, and it takes some getting used to. Look for a full review on the Move soon.

Overall, the Slim and the Move bundle are a nice addition to the Playstation family. Hopefully gamers can finally say goodbye to the hardware failures that have plagued this generation.

Score: 9 out of 10

What Works:
-Smaller size
-Less energy consumption
-Cooler running = less likely to YLOD
-Bitstreaming for HD audio over HDMI
-Attractive price
-Available Move kit bundle

What doesn't work:
-Still a significant downgrade from the old 60gb

Review: Fallout: New Vegas

By Mike on 1:03 pm

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Life is a craps shoot. Sometimes you hit it big. Other times, you wind up half dead and buried in a shallow grave. Bonus points if you can do it all in the same evening. Fallout: New Vegas certainly isn't a craps shoot for Bethesda. It exploits Fallout 3's reputation for better and for worse. More classic Fallout is never a bad thing. How Obsidian and Bethesda executed it, that's another story.

The gameplay in Fallout: New Vegas is essentially unchanged from Fallout 3. You play as a courier who has been shot and left for dead. Your package, a platinum poker chip, has been stolen. The main quest has you tracking the thief to get the chip back. Maybe you'll extract a little revenge in the process. You wander the Mojave looking for clues to his whereabouts, eventually leading you to fabulous New Vegas. One of the few cities spared by the atomic bombs, Vegas is attempting to regain its former glory. However, rival and militant factions are all vying for a slice of this desert oasis.

Vegas Baby


The game differs from Fallout 3 in five key areas. The karma system has been replaced by a reputation system. Doing good or bad will either enhance or reduce your reputation among the Mojave's different factions.

The companion system is greatly enhanced as well. You can now issue orders to party members using the companion wheel. There, you can tell them to wait, attack, talk to them, give them items, or medicine. It's far more fluid than the clumsy companion system in Fallout 3. Your team mates are far more effective this time around as a result. No having to pickpocket them just to transfer new weapons and armour.

Issue orders to your teammates with the companion wheel

The third edition is a hardcore mode. Obsidian was trying to go with ultra-realism, and recapture some of the unforgiving difficulty of the original two Fallout games. In this mode, you have to eat and sleep. Medicine works slowly over time and stimpacks won't heal crippled limbs. I suspect most players will steer away from this setting. It's an interesting touch but most people game to escape reality.

Your favourite weapons are back, plus a ton of new ones

New Vegas offers a much enhanced workbench system. You can now collect raw materials; plants, bullet casings, etc, to create and modify items. You can also upgrade existing weapons with scopes and suppressors. It's very similar to what they did with KOTOR 2 and works well. A new skill category, survival, determines what you can and can't build.

Lastly, this being a Las Vegas themed game, you can gamble. There aren't too many casino games. Black jack, slots, and roulette are the only ones available. You can also play a card game called Caravan among wastelanders. Its similar to Black Jack but its not played with a full deck. It's a great way to earn, or loose, those hard earned caps. More often the latter, which makes gambling...er... a gamble.

The overall difficulty of the game is less than Fallout 3. Raiding parties, mutated animals, and traps are far less common in the Mojave than they were in the Capital Wasteland. New Vegas lacks that feeling of desperation players felt when first leaving the vault in Fallout 3. It makes gameplay faster, but less of a challenge. On the plus side, it makes exploring, and finding beds, less tedious.

Obsidian's story for the game is fairly solid. It's certainly not any better or worse than the original. Voice acting has been greatly improved though wooden facial animations steal from that a bit. They've done a really good job recreating the Vegas desert and its landmarks. New Vegas is far more colourful than Fallout 3. The grey of the Capital Wasteland is gone, replaced by vibrant earth tones and the bright neon lights of The Strip. Otherwise, graphics are the same as Fallout 3.

Audio wise, a lot of the music and sound effects have been recycled from Fallout 3. On the plus side, New Vegas has a much improved soundtrack of licensed music. These range from Dean Martin classics to Old West folk songs.

This is where the hedonistic bliss of New Vegas ends. What we have here is a solid game brought down by a complete lack of quality control.

Fallout: New Vegas is the buggiest game I've played in some time. You'll see dogs with missing eyeballs, only to see them floating next to their head. You can fall through the ground. Some even report seeing NPC heads rotate a la the Exorcist. Groups of NPCs will occasionally turn hostile and attack you for no apparent reason. Frame rates on the PC version are also spotty at best.

Gamebryo can create some stunning vistas. Frame rates are a different story.

I can live with all this, except for the crashing. Bethesda has been using the Gamebryo engine since Elder Scrolls IV: Oblivion came out four years ago. The engine itself has been essentially unchanged since then. It's capable of some stunning graphics, but it's also unstable. Version 2.6 of the engine contains a multi-core bug. This causes the game to crash on any system with more than two physical CPUs. The PC version requires an easy hack to fix it. Console gamers will have to wait for a patch. The same bug is present in Fallout 3 and Oblivion. Bethesda and the Gambryo coders have failed to fix it after all these years. It's unfortunate that such a good game is plagued by so many bugs. Issues that should have been fixed long before now.

While more Fallout is always a good thing, Bethesda needs to get their act together when it comes to bugs. It's unacceptable to release a game so broken to retail. Gamers should not have to wait for patches ad infinitum to fix problems. They should have been caught while the game was still in development. This is the only reason why it's not getting a higher score. But if you can live with the bugs, Fallout: New Vegas will offer hours of fun post-apocalyptic RPG gaming.

Score: 7.5 out of 10

What Works:
-Better party controls
-Gambling
-More colourful landscapes
-Long game, 30hr+, lots of replayability
-Weapons modifications
-Better voice acting
-Reputation system

What Doesn't Work:
-Game too buggy, needs major repairs
-Hardcore mode more tedious than innovative
-Frame rate issues on the PC
-Can feel too easy at times

Review: PressReader for iPad

By Mike on 6:09 pm

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The iPad was supposed to revolutionize the way we consume media. It was the death of the newspaper. Of course papers have been dying for decades. Tablets are in fact breathing new life into the ancient medium.

Enter PressReader for iPad. The app provides access to thousands of papers around the globe. Each organized by country and language. It's not just links to online sites either. It gives you full print editions, laid out exactly as they are on paper.

The free app sorts your news in a virtual book shelf. You can download papers directly from the in-app store and read them at any time. If you subscribe to a paper, the app will download news issues automatically, as soon as they hit newsstands.


It's a wall of papers... wallpaper?

Reading a newspaper on the iPad is the same as reading an e-book. Tap the cover to load, then flip through pages to see the articles you want. A quick find bar at the bottom of the screen makes it easy to jump to specific sections.

The papers themselves are high resolution digital scans of the print copies. Same font and all. Want a bigger font? Tap the headline and a text box pops up. From there you can copy and adjust font sizes. That's just for starters. Click the headphone symbol in the text box and PressReader will read the article aloud for you.

The scans are very clean looking, complete with high resolution photos not found on paper. They look exactly as they would on the editor's computer before going to the presses. Reading is easy whether you choose the text box feature or view it directly.

Of course these papers are not free. PressReader offers a free trial that gives you seven free issues. After that, each issue of any paper costs $0.99 US. For a monthly fee of $29.99, you get access to unlimited issues. With this plan, you can read as many different papers as you want. It also allows you to download back issues up to 14 days old.


Tons of international papers available. There's actually more Canadian ones than US ones.

This price is a bit steep. It's definitely a good deal for news junkies. But if you just read one paper, it's expensive. Digital subscriptions for single papers usually run around $15. The service used to offer a plan to subscribe to a single paper for that price. Unfortunately, they seem to have discontinued it.

The app also has some technical flaws. It can experience slowdowns and will crash occasionally. Not enough to ruin the experience but just enough to be annoying.

Despite the minor flaws, news junkies should definitely check out this app. It's available for free on the iTunes App Store.

Score: 8 out of 10

What works:
-Access to over 1000 newspapers
-High resolution scans of full print issues
-Text box for articles allows you to change fonts
-Direct downloads right in the app
-Monthly fee great deal for news junkies
-Audio feature reads articles aloud

What doesn't
-Occasional crashes and slowdowns
-Monthly free may be steep for light readers

Smart Car not a smart choice for Americans

By Mike on 9:30 pm

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The Smart Fortwo has polarized the auto and tech worlds. It's either loved or hated.
Mercedes' stubby little "microcar" hit Europe back in 1998. The company thought it would create a revolution in North America by marketing it an ultra-fuel efficient city car. At the time, gas prices were hovering well over $1.20 a litre in Canada. As the green trend dropped off, so has Smart. Sales of of the cars have dropped 70 percent since the beginning of 2010. It's not hard to see why people are steering clear of this high mileage revolution.

I had the pleasure of taking a Fortwo out for a test drive last summer. It was the 2009 three door with a 1.0 litre gasoline engine. Similar to a full size sport motorcycle. The Smart comes in four models: coupe, cabriolet, and the same two with the Brabus tuner package. The Brabus adds better wheels, suspension, and a sportier interior. The Smart Fortwo Coupe starts at $14,990 while the Brabus cabriolet goes up to $24,900. By comparison, the Toyota Yaris three door hatchback starts at $13,620.

German tuner company Brabus has tried, and failed to make the Fortwo look sporty.

One of the first things you notice is how cramped it is. There is no storage space in its tiny trunk. While it's not uncomfortable, it's certainly not something you want to go any distance in.

The control layout is also odd for North American car. It has two shifters: paddle on the steering wheel and stick in the centre console. The ignition switch is also in the centre console, rather than the dash or wheel column.

The dash is quite sparse. Not many features here.

Driving the Smart Fortwo is like driving a go-kart. Acceleration is very sluggish. It seems to take forever to get up to 60km/h, typical city driving speed. You can forget about taking it on the highway. It will struggle to do 100km/h and can't overtake. The engine is rated at 70hp but it definitely lacks torque. Steering handles as you would expect for a car its size. It turns quick but you're not going anywhere fast. For such a small, light car, it doesn't handle like you'd expect it to.

My biggest beef with the Fortwo is the transmission. It's automatic, but lacks a torque converter. The part of an automatic transmission that allows it to always stay in gear. Instead, it opts for an automated clutch system. It has the option of a fully or semi-automatic mode. There is no fully manual option, even though that would be ideal.

The Smart's shifts are abrupt, causing it to jerk with each gear change. It's a bit like driving a standard car with someone who can't drive standard. Overall, it's just not a nice car to drive.

You might be wondering about safety. One would logically think the Fortwo would be unsafe due to its weight and compact design. I must tip my hat to Mercedes. It's a safe car for the most part, due to its built in roll cage. The car performed well, receiving a top rating of "good" in everything but offset crashes. In offset crashes, the Fortwo performed poorly due to it's cramped interior. There was too much intrusion into the foot-well and a high risk of impact with the steering wheel. Its light weight caused the car to spin easily.

You said you wanted a safer Fortwo? I'll admit this mod is epic.

On fuel efficiency, the Smart Fortwo Coupe doesn't get high marks. The United States EPA estimated 36 miles per gallon of combined city and highway driving. It's good but it's not a major improvement over other small cars in its class such as the Kia Rio, Toyota Yaris, and Suzuki SX4, which get 30mpg combined and have engines twice the size. The Smart also requires premium gasoline while other sub-compacts use cheaper regular. The diesel option, while ideal, disappeared form North American models.

Obviously the Smart is designed for narrow European city streets, not long, high speed North American roads. Americans love their big cars. The promise of a cheap, 40mpg car isn't going to shake that. Due to it's cramped size and rough handling, the Smart is little more practical than the giant SUVs it seeks to replace. Aside from that, and I have to be frank here, you'd also look like a total wanker driving it.

Images courtesy of Wikipedia, Google Picasa

Brutal Legend Review

By Mike on 10:14 am

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"I kept hearing that metal is dead and Ozzy's dead and people that like Ozzy are dead. I have never had an empty seat. I've always sold out, so who's saying it's all over?" - Ozzy Osbourne

Eddie Rigges is a legendary roadie working for Kabbage Boy, one of the world's worst heavy metal bands. His job is to make the band look good from behind the scenes. Eddie is crushed by the stage scenery saving the life of a band member when a stunt goes wrong. His blood leaks out into his belt buckle, awakening Ormagöden. The best kills the band and transports Eddie into a metal themed underworld. There he gets wrapped up with rocker chick Ophelia and a small group of humans fighting the evil General Lionwhyte and an army of demons.

Gameplay
Brutal Legend is the brainchild of legendary adventure game designer Tim Schafer. Schafer is responsible for classic games such as the Monkey Island series, Day of the Tentacle, and Grim Fandango. So you know this game is going to have a unique twist to it.

Gameplay is a cross between a classic action-adventure title and real-time-strategy. Eddie gets an axe which he can attack or defend against enemies. His other axe, Clementine, can bust out some serious tunes to incinerate and shock enemies, rise relics, or create vehicles out of thin air.

Brutal is an open world game where you can choose to follow side-quests of focus on the main mission. Much of the game revolves around defeating the flamboyant Lionwhyte and his army of glam metal-heads. It eventually leads up to a battle with the demon lord Doviculus.

Much of this involves large scale battles that are a cross between action and RTS. Eddie recruits his army of metal-heads and can direct them to attack enemies or defend positions. It's just like any other RTS in that respect. However, he also joins in on the battle.

Rock on with a battle of the bands

It's an interesting concept that I don't think I've ever seem before. But, it's not exactly smooth. You really have to keep tabs because you can't see where all your troops are at any given time. The game also doesn't allow you to select individual units. Your troops can only be ordered to attack in a specific direction, and will battle any enemy they see.

A weak AI means you`ll also find yourself carrying most of the load single handedly. The one problem with console RTS games is they`re overly simplified and it can be a bit of a learning curve for those seasoned on the PC.

I wasn't able to get far into the game so I didn't see the full range of units available. The three basic types are head-bangers (melee), razor girls (gun unit), and Thunderhogs (medics). You can team up with other units to do combo attacks or get special perks. For example, with head-bangers, they`ll make a human shield to protect you. Titan spirit wells act as spawn points for more units once you build a merchandise stand over them.

There is some vehicle gameplay as well. Eddie gets the Druid Plow, a car which he can use to travel quickly across the overworld. It can be upgraded in the Metal Forge using in-world currency. While there are some vehicle missions, they don`t factor in as much as other types.

The overall difficulty of Brutal is fairly low. You're not going to encounter too much of a challenge. Boss fights are epic but not too hard once you get the pattern down. It's more of a casual open world experience. Brutal feels like a short game compared to other open worlders. You can extend it by doing all the side quests if you like but the main story should only take a few hours to finish.

Presentation
Game design isn't as sharp as some other titled from the past year. Brtual Legend really holds well to the classic metal look though. Dark but flashy with an epic feel to it. Schafer`s team had done a great job at capturing the metal scene.

The game really shines with its licensed sound track and voice acting. Brutal has an A-List cast of metal rockers lending their talents: Ozzy Osbourne, Rob Halfard from Judas Priest, and Lita Ford from The Runaways. Jack Black voices Eddie Rigges and also plays himself. Tim Curry plays the demon emperor Doviculus, which is a brilliant choice. Most of their characters are modelled after the people who voiced them, which is a nice touch. Ozzy as the Guardian of Metal was definitely a laugh out loud moment.

Speaking of Ozzy, the game features a great licensed soundtrack including songs from Black Sabbath, Motorhead, Rob Zombie, Judas Priest, and many lesser known metal bands. Brutal wouldn't be the same experience with an in-house soundtrack.

Technical
I didn't encounter any technical issues with Brutal Legend. The game`s graphics do look a little outdated but I can get past that. Schafer was going for a more cartoonish style. The game runs at 720p and features an excellent audio track. I didn't notice any glitches or slowdowns on my PS3.

The AI does leave something to be desired. I often found myself carrying most of the load because my units were off somewhere else. Sometimes they seem to ignore the enemies right in front of them even after telling them to attack. It's definitely something that could be improved.

Conclusions
Brutal is an interesting game that combines action with RTS, just not all that well. AI hiccoughs, short length, and low difficulty leave something to be desired. However, it`s still a fun title and I absolutely love how much they put into the metal aesthetic. Great voice acting and a great licensed soundtrack really carry it. The lower difficulty makes it well suited for casual RTS players. It's definitely worth a rent. Rock on brothers, rock on.

What works
-Great licensed soundtrack
-Superb voice acting
-Variety of mission types keeps it from being stale
-Fantastic game design with a unique metal themed world
-Not too hard, makes it a great game for casual RTS fans

What doesn`t work
-Poor unit AI
-Can feel too easy at times
-Overly simplified RTS controls
-Feels a bit too short

Score: 8 out of 10

Images courtesy of Wikipedia

iPad: Initial Impressions

By Mike on 10:45 pm

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Everybody has to have one. Apple has already hit the 2 million mark on the iPad. They've been flying off the shelves but it's still possible to find one without giving up your first born on eBay.

I took a trip to Best Buy the other day to check them out on display. Surprisingly they weren't getting much attention so I got to spend a little time with the 64gb wifi model.

One of the first things I noticed about the iPad was just how heavy it is. It was more than I expected. The device is also a bit odd to hold. Apple didn't design it with ergonomics in mind. The device has a glass front with an anodized aluminum back. It looks similar to the screen half of a Macbook Pro, only thicker. The build quality is top notch as expected. It felt substantial in my hands. No flimsy plastic parts here.

The screen on the iPad is gorgeous. Though a wide display would be better, the iPad's 4:3 screen seems to suit it perfectly. It's every bit as good as the ones Apple incorporates on their laptops. Colours are rich and the screen is bright. It could easily be used out in the sun without too much trouble. Videos, web content, and photos look gorgeous on it. Like the iPhone, you can rotate the screen to either a portrait or landscape mode. It has a simple but vary useful feature that allows you to lock the screen so it doesn't rotate by accident.

Under the hood, the iPad sports an Apple A4 processor at 1ghz, with 256mb of RAM. The device is quite speedy. Transitions between pages are quick and smooth, unlike on the iPhone. Apps load fast, web pages load fast. Not much is going to tax it. This processor is perfect for it.

On the App side, I only got to try out a few. I already knew what gaming was like on it, so I skipped that. Those features are identical to the ones on the iPhone and iPod Touch, only super sized. Pages and iBook are what interested me the most.

Apple has provided a full office suite for the iPad. It works vary well though the virtual keyboard still leaves a lot to be desired. You can't type anything out on that. I'd definitely recommend splurging on the iPad keyboard peripheral if you're going to do a lot of writing on it.
iBooks worked vary well. It's probably one of the few LCD based eReaders that's actually usable. Apple is looking to do for books what iTunes did for music. Pages turning with the flick of your finger is a nice touch.

Web browsing hasn't changed much from the iPhone, only faster and on a bigger screen. This time the iPad can display full web pages just fine thanks to its 1024x768 resolution screen. Unfortunately, browsing is still the Achilles Heel in Apple's mobile line up. Most video services still use Adobe Flash, and will continue to use it for the foreseeable future. The iPad doesn't support Flash, which means you can't use it to view video sites other than YouTube. This is a huge problem. You can't use it to watch sites like Vimeo, or streaming TV from CBC or other networks. Despite Steve Jobs hatred for the venerable Flash, Apple desperately needs to add it in order to keep up.

Overall, I'm impressed with the iPad. I like it a lot. That said, I wouldn't buy it. Flash is still the killer app for me. I want to be able to use it to watch online TV. YouTube alone isn't enough and Canadian networks have yet to provide their own streaming apps. The device's CAD$550 price point for the 16gb base model also doesn't feel right. That's not enough storage for something like this. For that price point, I'd expect double that. It's an Apple product though so of course you're going to pay too much. However, they could have at least added expandable storage via an SD card slot.

So who is the iPad for? I think it's ideal for people who don't need a computer. In other words, people who may just want to email, type things up, or shop online. It's also ideal for travellers looking for something light and compact to take with them, but still offers some power.

My final verdict? Personally, I'd wait to see what other manufacturers are cooking up before taking the tablet plunge. I'm seeing promising things from devices running Android and Windows (Phone) 7.

Image courtesy Wikipedia.

Avatar Mini Review and Thoughts on the 3D Craze

By Mike on 4:20 pm

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Avatar is said to be an industry changing movie; even revolutionizing the way movies are made. Is it? I don't think so. It's no more groundbreaking than James Cameron's other movies. I'd venture further and say Titanic was far more of a game changer given the massive scale of it, done without CGI for the most part. The story of Avatar also isn't what one would call original. Think Fern Gully or Disney's Pocahontas in the future. Without giving spoilers, lets just say it's the same old nature loving primitive folk (Giant Cat-Smurfs this time) up against the evil mining/forestry/oil/development corporation/military industrial conplex story that countless movies, books, and video games have been based on. About peace and harmony with the environment and so forth. There's a political side to it as well. The film heavily implies the Iraq War. Native Americans also spring to mind in a plot where alien invaders are pillaging their land for mercantile gains, without thought to those who already live there. The movie starts to feel preachy at times.

Negatives aside, I did enjoy the movie and I don't entirely agree with the Nostalgia Critic calling it lame. Everything was well done, well edited, and the CGI used was stunningly realistic. I think it's probably the first recent movie I've seen in a while that I sat through without looking at my watch once. It's certainly not boring. It's a good movie and you should definitely go see it if you have the chance.

Naturally, I watched the movie in 3D. This was the first 3D movies I've seen and I found it quite impressive rather than just being gimmicky. Cameron used it as a new depth of field rather than just having crap fly at you. Despite that, I found the RealD process really hurt my eyes and I had a killer headache when I got home. It reminds me of the bad old days when I used to game in front a low refresh CRT monitor. I also felt a little disorientated, though that may be the result of sitting uncomfortably for three hours in a bad seat. Eye problems are likely the result of the movie's frame rate being much lower than it should be. 24fps is too low for this style of cinema.

To the whole 3D trend in general, I'm seeing it as just a gimmick, especially 3DTV. There's going to be absolutely nobody supporting this technology beyond a handful of Blu-ray movies. Not many are going to replace their brand new HDTVs anytime soon. Television studios took over a decade to fully upgrade to HD and even today, many popular shows (such as CBC's The Hour) are still shot in standard definition. The problem? It's just to expensive to upgrade the equipment so soon. Plus, you need compatible editing software, bigger serves, and you have to retrain everyone to work in the new medium. ESPN and Discovery have announced 3D channels for the US. ESPN has the financial backing of the sports industry. The NFL has deep pockets and thus they get the best toys. Discovery can and will just show 3D IMAX movies. In the case of both, somebody else is footing the bill to air this content.

Gaming is also set to go 3D, which could be good or bad. Most likely disorientating. Virtual reality has never really caught on. Sony is working on making the PS3 3D compatible though I don't know how they'll do this. In previous 3D systems from nVidia, using glasses, performance was roughly halved using the technology.

3D may eventually come in but I think it will be at least a decade before we start seeing it replace conventional 2D video, if ever.

Il-2 Birds of Prey PSP Review

By Mike on 4:12 pm

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Ace Combat X was a perfect example of how to do arcade flight sims right on the PSP. Il-2 has also made it to the portable system. The game is born from one of the most revered combat flight simulator series out there. It's been some five years since the last full Il-2 game came out. Birds of Prey represented a triumphant return of the hard simulation genre not only to consoles but to gaming in general. The console versions are excellent, but does the portable outing soar or stall?

While the PS3 version is vary well done, the PSP version is not. The biggest problem is the controls, they're just awful. Take everything you know about flight sims, arcade or hard sim, and throw them out the window. Controls have been dumbed down so much that they actually fight your instincts. You cannot roll the plane more than 90 degrees in either direction, making even basic aerobatic manoeuvres impossible. Forget doing Immlemans, split-S, or barrel rolls. You can't even do a basic loop because the game self rights you if you try. Pitching while turning is also impossible. I thought I was flying a plane, not a car.

Due to these limitations, you'll often find yourself being pounded by the enemy and not being able to escape. I figured there must be at least some way to turn this off, but all the options menu lets you do is reverse the pitch control. That's another thing that irritates me about this game. Like so many bad flight games, pitch control is reversed by default. Pulling back on the nub makes your plane go down and vice versa. This is counter to how an actual plane is controlled and how most other decent flight sims function. It is possible to get used to the controls. However, it's a vary steep learning curve that is completely unnecessary. Ace Combat used fairly advanced controls for the PSP, so why couldn't Birds of Prey?

Getting past my original disgust with the fubar control scheme, I at least tried some missions. The mission structure is pretty basic. You get a target, you shoot it down. It's similar to its bigger brother. The PSP does include briefings, which the PS3 and 360 version do not, which is a nice touch. The actual missions themselves though are pretty bland, and the campaign is vary short. Another flaw is lack of a fight group of any sort. You're the only plane in the air besides your enemies. Ace Combat lacked a wingman system but at least you had your allies there with you to help you along.

For visuals, the graphics look considerably subpar compared to a lot of other PSP flight games and PSP games in general. The player aircraft look good but the environment relies a little too heavily on fogging. Ground textures look bad. It's not the worst I've seen but it's far from being acceptable. I've also noticed some slight tearing at the top of the screen. The audio is vary well done though, as it usually is with PSP titles. The music was lifted from the console versions and the quality is pretty good.

There's really no excuse for a game this sloppy. You cannot blame the hardware limitations of the portable since Ace Combat X stands as the benchmark glaring at Birds of Prey. I expected a lot more from 1C Games given the reputation the Il-2 series has. Unfortunately, there aren't too many reviews up making the purchasing decision a gamble for me. To pour salt in the wound, I bought the digital copy of the PSN store meaning I can't even sell it. It's also worth noting that the digital download version doesn't even come with a manual. Really, this game is an awful broken mess and I'm extremely disappointed. I'm being vary generous with my final score here.

Score: 4 out of 10

What Works:
-Mission briefings
-Player aircraft look good
-Music is well done

What Doesn't Work:
-Severely broken controls make the game nearly unplayable
-Limited freedom of movement, I can't roll my plane 360 degrees?!
-No wingmen in the air, you're alone
-Short campaign
-Digital download copy doesn't even include a manual
-Mediocre graphics fall far short of what the PSP is capable of

Rock Band: The Beatles Review

By Mike on 8:00 pm

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Ladies and gentlemen... THE BEATLES!... Rock Band. Yes, after much anticipation, the Fab Four from Liverpool have finally made their video game debut. They are perhaps the greatest band in the history of the rock & roll genre. Stretching from humble beginnings at the Cavern Club; John, Paul, George, and Ringo cemented themselves into the pantheon of pop culture and became an icon of the 1960s. The band itself only recorded over an eight year period from 1962 to 1970 but they managed to turn out hit after hit; sparking Beatlemania in the United States. The band was dissolved in the early 70s, largely attributed to John Lennon's bizarre avant-guarde artist wife Yoko Ono. (She's fairly ugly for a Japanese woman and has nothing resembling a personality; what he saw in her is a mystery.) The Beatles and their managing studio Apple Corp. have been notoriously protective of the band's catalogue. Most notably, the songs are not even available on iTunes due to a naming dispute between Apple Corp. and Steve Jobs' Apple Inc. Therefore, getting the rights to 45 tracks for Rock Band is a major victory for EA, MTV Music, and Harmonix. Surviving Beatles Paul McCartney, Ringo Starr, and Yoko Ono appeared at Microsoft's E3 2009 press conference to promote the game. (George Harrison died of cancer in 2001 and Lennon was fatally shot by an obsessed fan in 1980. Pete Best does not appear in the game as all tracks are post-1962.)

Rock Band: The Beatles is like any other Rock Band game. I had tried to resist the music game craze for as long as possible but this one was difficult to pass up. The game is sold in two configurations. The software only version retails for $60 while the "Limited Edition" kit sells for $250. The kit comes with a replica Rickenbacker 325 or Gretsch Duo-Jet guitar, "The Beatles" drum set, and microphone. Like all Rock Band games, you have a choice of what position you want to play in the band: bass, vocals, drums, or guitar. You do not need to own all the peripherals to play the game, but you do need at least one. Third party controllers or ones from previous Rock Band editions will work. I originally picked up a Guitar Hero 3 Les Paul controller used, but upon discovering it was broken, I picked up a Nyko Frontman instead. Just buying the guitar makes sense as it allows you to play at least two positions.

Rock Band is intended as a party game but can easily be played by yourself or with a friend. The goal of the game is to tap the right coloured "notes" as they scroll across the screen and "strum" when they reach a bar at the bottom. It's one of those games that's easy to learn but difficult to master. A tutorial section will give you a rundown on the basics as well as more complex techniques used on higher difficulty levels. There is a scoreless practise mode and a free play mode as well, which gives you access to most of the 45 tracks right from the beginning. In story mode, you follow the Beatles from their humble beginnings playing rock & roll at the cavern club to the psychedelic era of their latter days. The Beatles only performed live for a part of their career, mostly older tracks. These follow the classic live concert style of Rock Band. Studio albums feature beautifully rendered psychedelic dreamscapes. Overall, the game really shines graphically. Audio quality as you'd expect is also top notch. The overall goal of the game is to hit all the notes and achieve the highest score. Certain techniques will raise your score, such as use of the whammy bar on sustained notes, or tilting your guitar up in the air once you reach enough energy to trigger "Beatlemania", which drives the crowed and your score wild.

Despite all the effort that has gone into it, it's still the same old Rock Band and it doesn't bring anything new to the table. One problem with the game is that to my knowledge, it cannot be expanded. Additional track packs are planned to be released later this Fall but you have to buy Rock Band or Rock Band 2 to get the full experience. I really think this would have been better as an expansion pack instead of a stand-alone game. It is not cross-compatible with the main game. Most Beatles songs are fairly short, so 45 tracks isn't a lot even though it's still generous. A lot of more popular songs are missing such as Hey Jude, Help!, and Yesterday. The full Abbey Road, Sgt. Pepper's, and Rubber Soul albums will be released as DLC for a steep $17 in October, November, and December of 2009 respectively. The game is an overall solid title though and is definitely a must-have for any Beatles fan, even if they're not a gamer.

Score: 8.5 out of 10

What Works
-45 of the best Beatles songs
-Excellent, colourful dreamscape graphics
-Still uses the tried and true formula while staying true to the classic music.

What doesn't work
-Doesn't really bring anything new to the table
-Not cross-compatible with Rock Band 2
-"Limited Edition" peripheral kit is vary expensive
-Some of the band's top songs are missing from the track list and DLC

Ghostbusters: The Video Game Reivew

By Mike on 2:00 pm

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"Conglaturation !!! You have completed a great game. And prooved the justice of our culture. Now go and rest our heroes!" This grammatical nightmare was the ending screen for the original NES Ghostbusters game, produced by Activision way back in the late 80s. The game has an infamous reputation for being just awful. In fact, so have most other Ghostbusters games. I smiled when I saw the ending screen included in Atari's new game. It can be seen on one of the computer monitors at the Ghostbusters' firehouse. Unlike so many of the ones that came before it, Ghostbusters: The Video Game is actually quite good. The game proclaims that this is the third movie. Indeed the story plays out in exactly that fashion.

Gameplay
You play as a newly hired rookie Ghostbuster rather than one of the actual characters from the movie. Ray, Peter, Egon, and Winston are all there, voiced by Dan Aykroyd, Bill Murray, Herold Ramis, and Earnie Hudson respectively. It's nice to see Winston finally included in the game as he seemed to be suspiciously left out of past ones. Annie Potts returns as the Ghostbusters secretary Janine and William Atherton returns as EPA agent Walter Peck. Saturday Night Live alumni Brian Doyle-Murray is new to the cast as Mayor Mulligan. Alyssa Milano, known for roles in Charmed and My Name is Earl, voices Dr. Ilyssa Selwyn. It's vary nice to see nearly the entire original cast return to voice their characters. This really ties it in beautifully with the concept of the "third movie".

The game itself begins where the first movie began, at the New York Public library. The library is soon to host a new exhibit on Gozer, the demon god. Late at night, a woman is seen running past two security guards followed by a huge blast of energy that engulfs the city. Slimer escapes soon after, heading back to the old Sedgwick hotel. The Ghostbusters soon encounter other powerful ghosts from their past including the librarian and Stay Puft. Missions vary from being part of a team of one or more of the other Ghostbusters, or solo. The goal of the game is simple enough, catch ghosts and destroy deities. The Rookie has been hired on as the experimental equipment technician, who's job is to test Egon's new inventions. At the beginning of the game, you're given the standard proton pack, which is used to weaken then wrangle ghosts into your trap. Hitting R2 activates the proton stream to attack the ghosts. Once the green reticule around the ghost turns red, the pack automatically lassos them, where you have to fight the ghost into the trap, deployed by hitting Square. Once trapped, you can further weaken the ghost by "slamming" them with L2, when your slam meter reaches full, which is charged by pulling the ghost in the opposite direction they're trying to go. Once weak enough, pull them over the trap and wrestle them in. Pick it back up when you're done with X. Other weapons become available later in the game. The green slime pack from Ghostbusters 2 allows you to neutralize caustic black slime as well hurt enemies. It also packs a slime tether which can be used to tether objects or manipulate them; it's used by L2, which is the secondary weapon function button. The dark matter generator allows you to temporarily freeze ghosts, and the meson collider is especially effective against deity ghosts. Boson darts fire a high powered charge from the proton pack, working as its secondary weapon. Certain weapons are more effective against some enemies than others so it's best to play around. Catching ghosts or destroying deities brings in money, which can be used to purchase upgrades for weapons and other inventory. Destroying property takes away money.
Another aspect of the game is using the PKE meter, which detects hidden ghosts (red screen), environmental phenomenon (green), or hidden possessed artifacts (blue). It switches to a first person view when using it. Scanning various things using R2 collects information for the Tobin's Spirit Guide, including the ghost's methods of attacks, how difficult they are to capture, and what their weaknesses are. The Spirit Guide as well as weapons, tutorials, and gameplay information are stored in the PKE meter, accessed by hitting start. Hit triangle to enter scanning mode.

The game itself can be quite difficult at times, especially if played on experienced or professional mode. On the proton pack, a green bar on the right side shows your current health. If you drain it, another Ghostbuster will come and revive you if they're near by. If not, you fail the mission. You can also revive your own colleagues if they fall. It's not so much the more powerful ghosts that are the big threats, but the ones that attack in large groups, such as the possessed wall sconces in the Sedgwick level. You'll also need to periodically vent your proton pack when using weapons to prevent it for overheating. This can slow down gameplay somewhat. The Rookie's dodge and movement abilities are somewhat limited. You can run and dodge using the circle button but this feels delayed and is often pretty much useless beyond normal movement.
The levels themselves are well done with plenty of variety. The entire game has eight in total, and it can be beaten in about six hours depending on the difficulty setting. The artistic style of the game blends a mix of cartoony atmosphere with realistic character models. The game has trophy support and multiplayer to keep you busy for longer, though I didn't try the latter. Overall, Ghostbusters is a fun game to play despite it's minor flaws. Fans of the series will definitely get a kick out of it.

Technical
Sadly, despite it being a solid game, Ghostbusters does have some technical issues on the PS3. Despite Sony owning the Ghostbusters IP, the Playstation version is clearly inferior to the Xbox 360's. For starters, the game does not run in HD. On the 360, it does run at 720p but on the PS3, the resolution is limited to 960x540, which isn't much better than Euopean PAL's SD video resolution. Rather the PS3 will upscale the game to HD. My TV indicated it was running at 1080i but it certainly did not look like it. Textures are washed and aliasing problems are clearly evident. Once again, programming difficulties on the Cell were blamed. After three years of the PS3 being on the market, and vastly superior games being developed for it, this excuse just doesn't fly any more. If your programmers can't develop on the Cell, sack then and hire some that can. Given that Atari published the game, this doesn't surprise me though considering the technical garbage that studio has produced over the years. In contrast, Ghostbusters is an achievement compared to most of their rubbish. Aside from the low resolution and bad textures, there really aren't any more other technical issues. There's no tearing or frame drops. However, I did notice that during pre-rendered cut scenes, lip syncing seemed a bit off.
I already mentioned how impressed I was with the audio. The voice talent is spectacular and the game includes all the classic themes and sound effects from the movie. From a technical standpoint, audio is where this game really shines.

Conclusions
Compared to other Ghostbusters games, this one is definitely the best. Compared to other games in general, this one still has issues. The gameplay is just plain fun and the controls are decent enough. The resolution issues on the PS3 though are inexcusable, which is what prevented it from getting a higher score than it did. This is easily worth an 8 out of 10 on the 360 but it gets docked half a point on the PS3 because of the graphics problems. This is definitely worth a rent, especially if you're a fan of the series. It's the first game for the IP that really lets you feel what it's like to be a Ghostbuster.

Score: 7.5 out of 10

What works
-Outstanding use of original cast for voiceover
-Fun gameplay with all your favourite weapons from the movies
-Good level design
-Excellent music and sound effects
-Intriguing story really does feel like the "third movie"

What Doesn't Work
-PS3 version doesn't run in HD
-Textures look washed and 3D models have aliasing (jaggies) issues
-A little on the sort side
-Dodge and run controls a little unresponsive and not vary useful

Prototype Review

By Mike on 10:00 pm

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Prototype is a vary appropriate name for this game, as that what it feels like. It's a decent enough concept for a game but still quite rough around the edges. This summer has been odd in a sense since we've seen two vary similar superhero titles released at around the same time: Prototype and the arguably superior Infamous. The latter being a Playstation exclusive while the former was developed as a multi-platform release and published by Activision. In the game, you play as the anti-hero Alex, who is attempting to stop an infection gripping New York City. The game has some impressively strong moments but in the end, it's weaknesses prove to be the kryptonite that beats down its superhuman strengths.

Gameplay
The game begins with all hell breaking loose in the tutorial level. It then jumps back several days earlier where you suddenly wake up from the dead on the morgue slab at GENTEK Corporation, a genetic engineering company. Alex soon discovers he's acquired super human strength and the ability to shape shift provided he absorbs the thing he needs to copy. You can use the shape shifting ability to gain new "weapons" and defences, or disguises. The game's world is controlled by a fascist government's soldiers known as the Blackwatch, who are attempting to contain the city after the viral outbreak. Alex sets out to protect his loved ones and find out who infected him and the city.

Gameplay itself is in the pretty basic open world beat-em-up style. Square and Triangle unleash regular and heavy attacks respectively. You can dodge by hitting O and the right stick in the direction you want to go. The D pad is used to select various weapons and disguises, which is further enhanced by the circle menu. (You'll have to excuse me if I make a mistake about the controls since I'm writing this over a week after I rented it) R2 is used to run up walls, including just about any building while X jumps. You can hit O to grab onto vertical surfaces and use the left stick to climb around. Health is in the greying out screen style though one difference between this game and a lot of others is environmental variables don't hurt you. Even if you jump off the top of the Empire State Building, you won't die. Only enemies can do damage. Heath doesn't recover automatically, so watch the red health bar at the bottom. You can gain health by collecting red orbs found in the game, or by consuming civilians or stunned enemies with the triangle button.
For weapons, you have a selection of your claws made out of shape-shifted matter, a giant fist of the same, your own human fists, and guns enemies drop. You can also use your super strength to lift certain objects and throw them at distant enemies. All work in pretty much the same way. Targeting is done by the L1 button. Speaking of enemies, you'll face blackwatch soldiers, military vehicles, infected civilians, and GENTEK mutants, which get stronger respectively. You can drive military tanks by hacking the vehicles by repeatedly pressing triangles. Enemy and friendly AI is pretty poor though, most often just randomly running around like chickens with their heads cut off. Having civilians tell you to "fuck off" if you bump into them, in true New York style, is not exactly pleasant to hear in a game like this. Alex seems pretty anti-social though the way he pushes people around. The city is populated with a large number of NPCs but none seem to react to your presence until you do bump into them. Soldiers and the infected don't put up much of a fight so it's really only the mutants you have to watch out for.

Alex's powers can all be upgraded and new powers can be bought in the game if he gains enough points, as in other titles such as Force Unleashed. One thing lacking is any sort of block ability to defend against enemies, though a shield power can be purchased as an upgrade, though it's effectiveness is limited.

The game itself is a mix of open world with structured missions. You can navigate to the next mission be heading to the yellow marker on your map, where you'll be given instructions on what to do next. Some missions require you to infiltrate an area by consuming someone and using them as a disguise. Others require you to collect items and others are purely combat or escape. This is pretty standard fare for this type of game and it doesn't really bring anything new to the table. Like all open world titles, mission variety is limited and the game can get vary repetitive vary quickly. Overall though, the controls are tight and the missions are challenging, which is plenty to keep players busy. The big open world city concept also gives quite a bit of replay value as you explore the city. The game also has trophy support.

Technical
Probably the biggest weakness of Prototype is the graphics. The game looks extremely dated by at least five years. Textures and objects lack detail and the whole world has a grey, washed look to it. This game could easily have appeared on Playstation 2 or the original Xbox without much alteration. NPC characters are also pretty badly done and Alex himself is only average looking compared to other PS3 games. Graphics may not be everything but they could have at least tried to make it look better. Other than that, I saw no issues such as tearing, frame rate drops, or freezing. On the audio side, voice acting for the main characters was well done but NPCs seemed a little cheesy to me. I can't even remember what the music was so the score isn't exactly memorable. Of course, I already mentioned the poor AI. Prototype runs at 720p.

Conclusions
Prototype is a pretty decent game but it pales in comparison to the similar Infamous. It's not exactly a technical achievement by any means with it's bad graphics, average audio, and idiotic AI. Gameplay is decent though it really brings nothing new to the table. This is a standard open world beat-em-up, there's really not much else to say. I suggest trying Infamous instead if you're looking for the super hero experience. This game is worth a rent but I probably wouldn't buy it.

Score: 7.5 out of 10

What Works:
-Solid controls
-Action packed gameplay
-Good variety of missions for open world
-Upgradable powers
-Intriguing story

What Doesn't Work
-Bad graphics look extremely dated
-Audio not memorable
-Idiotic AI

An MMN Movie Review: Transformers 2

By Mike on 12:00 am

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"Mr. Bay, those aren't ideas they're just special effects." "I don't understand the difference..." Ah yes, another Michael Bay classic, Transformers: Revenge of the Fallen. My best friend was stoked for this movie after seeing the first one. She's a big anime fan so this is right up her ally. After the movie, we both pretty much had the same reaction. In the immortal words of Jay Sherman "it stinks." Well maybe it's so bad it's good. No, it doesn't even qualify for that. Transformers 2 is just plain bad. I think it encompasses everything wrong with the summer blockbuster. It lacks anything resembling a concrete story and heavily uses CGI special effects as filler.

The movie begins as Sam Witwicky (Shia LaBeouf) is heading back to college, and thus has to separate from his girlfriend Mikaela Banes (Megan Fox). Has car Bumblebee also says that he will miss him. Sam still has a shard of the energon cube from the first movie, which the resurrected Decepticon leader Megatron wants. This is so he can use it to fulfil The Fallen's command, which somehow involves destroying the sun. The Autobots, under Optimus Prime, have to stop him. However, they run into problems when Optimus dies in battle. Sam, Mikaela, and the other Autobots have to hunt down the location of the Fallen's sun destroying weapon to finish him off once and for good. Ok, so that pretty much sums up the entire film.

The movie runs for 150min, which is at least an hour too long. This movie relies heavily on filler, such as extensive scenes of LaBeouf, Fox, John Turturro (playing an ex CIA agent), and Ramón Rodríguez (Sam's college roommate) wandering the Egyptian desert. These scenes do nothing to advance the story only serve to show off just how annoying the characters are. The film was also significantly dumbed down from the fist one, if that were possible. In one of the first scenes we see, Sam's chihuahua is madly humping another dog. Sam's mom while visiting his college somehow buys pot not knowing what it is and goes on an unfunny stoned rampage to the embarrassment of her son. (I'd be embarrassed too if I were in this movie) Despite all that, I took the stupidity right up until truck balls. The Decepticon Devastator (the giant robot seen climbing the pyramid) actually has two large wrecking balls dangling between his legs, which the movie clearly points out through Turturro's observations. Bay himself has confirmed that these are Devastator's "testicles". Really, truck balls?! It doesn't really offend my sense of decency but come on, it's just so incredibly stupid. That one scene sucked my IQ down 50 points. Why would anybody put that in there! You know somebody made an executive decision to keep that. Then there's Mudflap and Skids, the two cars that bust out the Ebonics. Some have claimed the look and voices of the two Autobot twins is a racial stereotype against urban blacks. I wholeheartedly agree. Once again, I'm not morally offended by this, but it's just dumb; Jar Jar Binks dumb. Lastly, there also seems to be a lot of hot models attending Sam's college. This is a common Hollywood cliche in movies like this. After five years
(don't ask) at UofT, with the majority of the student body being female, I can assure you that college does not look like that in real life. Well, unless you have an Asian fetish, then go nuts.

If the movie couldn't get any worse, the all consuming special effects look awful to boot. The Transformers have a cartoony/plasticy look that doesn't add to the realism. It's a live action movie but it almost has a Bed Knobs & Broomsticks feel to it; a cartoon within a live film. CGI, when poorly done, will always stand out like a sore thumb. A good artist will make them look like they belong there.
A good example would be Iron Man last summer, or Lord of the Rings. Transformers just looks like garbage though. The faces of the robots were particularly badly done. Transformation scenes looked good though but the robots should probably stick to their disguise forms. Mind you, the explosions and action scenes are well done, as they should be considering it's 90% of the movie.

Over all, this film has no saving grace. I have no idea how this movie has continued to stay in the top 10 box office gross list for so long. It's probably the worst movie I've seen in some time. Definitely not worth the $10 for the ticket. It's unnecessarily long, it's boring, it looks awful, and it has no story what so ever. Don't waste your time, not even renting it on DVD.

Score: 2 out of 10

What Works:
-Transformation scenes and action involving live action actors looks good

What Doesn't Work:
-Everything else