iPhone 4S gets a gory dissection

By Mike on 7:28 pm

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You want to see Siri take it all off. She's been a naughty user interface, and the people at iFixit are just the guys to show you. Each time Apple releases a new product, they're guaranteed to gut it just to find out what makes it tick. Today, they tackle the iPhone 4S.

What did they find new inside? Not much. It's fundamentally identical to the iPhone 4. The key difference, of course, is the Apple A5 processor. It's a dual core beast. They claim it runs at 1ghz, though some have said only 800mhz. Even at a lower clock rate, it's still a very powerful chip, falling just behind the 1.2ghz powerhouses contained in the latest Android phones. Impressive.

iFixit plays striptease with Siri and the iPhone 4S
The big question is how much RAM does it have. Samsung and HTC have been cramming 1gb of DDR into their phones. According to iFixit, the 4S had the same 512mb it's predecessor had.

Curious about what other things lurk inside Apple's latest phone? Hop on over to iFixit for their full teardown.

Source: iFixit

Image courtesy of iFixit.com

The great RIM death watch

By Mike on 6:25 pm

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No dice if you're trying to send out BBMs today. Server problems at RIM are causing Blackberries world wide to go down. This means all the Crack addicts out there will have to go without email, web, messaging, and apps for the time being. At least the phone part still works, though RIM isn't looking very smart at this point.

The problem was caused by a switching failure in RIM's servers, causing a backlog of data. They said services would be restored by Tuesday. However, they have since said they aren't sure when it will be back. The outage originated in Europe, Africa, and Asia and has since spread to North America.

This is the latest round of troubles for Canada's largest smartphone maker. The company is trying to get a leg up on major competitors such as Samsung and Apple. Market share of Blackberry phones has been on steady decline since the iPhone launched in 2007. The Playbook tablet, their supposed iPad killer, was met with a cold reception earlier this year.

I've been texting my Blackberry friends all day and nothing.  Is my iPhone down?

 Some analysts are already on a RIM death watch. One Canadian bank is calling for the company to oust longtime CEOs Lazaridis and Balsillie. Company shares have hit a 52-week low at just under $20, down significantly from their $70 peak back in February.

Source: Reuters via Dailytech

Steve Jobs Dies

By Mike on 10:17 pm

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Legendary inventor and Apple founder Steve Jobs, has died. He was only 56. Jobs had been struggling with cancer for several years. The illness forced him to step down as CEO of the electronics giant earlier this year.






News of his death comes just one day after the unveiling of the iPhone 4S. Apple CEO Tim Cook released the following statement.
Apple has lost a visionary and creative genius, and the world has lost an amazing human being. Those of us who have been fortunate enough to know and work with Steve have lost a dear friend and an inspiring mentor. Steve leaves behind a company that only he could have built, and his spirit will forever be the foundation of Apple.

Microsoft founder Bill Gates also left his condolences.
I'm truly saddened to learn of Steve Jobs' death. Melinda and I extend our sincere condolences to his family and friends, and to everyone Steve has touched through his work.

Steve and I first met nearly 30 years ago, and have been colleagues, competitors and friends over the course of more than half our lives.

The world rarely sees someone who has had the profound impact Steve has had, the effects of which will be felt for many generations to come.

For those of us lucky enough to get to work with him, it's been an insanely great honor. I will miss Steve immensely.
Love or hate Apple, Steve Jobs was a visionary. Much of the technology we use today was influenced by his creations. He was one of the last true visionaries in corporate America, and proved the American dream still lived. Our thoughts go out to his family. He will be missed.


Source: Engadget


iPod Lives, Zune Dies

By Mike on 11:30 am

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The beat goes on for the iPod Classic. Contrary to rumours, Apple will keep making and selling the iconic music player. Meanwhile, things are not looking so good for the Zune. Microsoft's music player and iPod killer is official dead.


According to the Zune website, Microsoft announced that "Windows Phone will be the focus of our mobile music and video strategy, and that we will no longer be producing Zune players."


The Zune has had a bumpy history. It was created as Microsoft's answer to the iPod and iTunes. It even looked and functioned similar to Apple's venerable player. 


The device was launched in 2006 to mixed reaction. While certainly as good as the iPod, it had its problems. Namely a poorly implemented copy-protection system. It was unable to play certain files using PlaysForSure, Microsoft's own DRM scheme. The original Zune was also plagued with a clock bug, which corrupted the system software at January 1st, 2009 at 12am GMT.


Despite it's initial shortcomings, the Zune eventually grabbed ten percent of the US marketshare for all MP3 players. Given the sea of choices at the time, and the dominance of the iPod, it seemed Microsoft was onto something. The original Zune 30 gave way to larger capacity models, a "nano" version, and finally the Zune HD. The latter was an attempt to capitalize on the success of the iPod Touch. With it's nVidia Tegra Processor, unique touch interface, and OLED screen, it was arguably the best Zune. Many of the Zune HD's software features would be implemented in Windows Phone 7. 


Zune 4/8/16 and it's nano sized cousin




Despite great hardware and good software to back it up, the Zune continued to trail in the market. By 2008, sales were dipping. GameStop decided to stop selling the player at their stores due to lack of interest. However, 2008 happened to mark the Zune's international launch. The Zune was made available in Canada. This was the first time it had been sold outside the US.


Perhaps that was the Zune's downfall. It never attracted the same international audience that the iPod did. Microsoft went as far to actively discourage international customers from accessing certain online features. The Zune also failed to clearly differentiate itself from Apple. It was too similar to the iPod, and sold at the same price-point, but lacked the same global support. 


As smartphones began to replace dedicated devices, the Zune's days became numbered. It was a fantastic player, hampered by poor marketing.


Update: Just after publishing this, I spotted a new article that says the Zune hasn't died after all. I guess neither Apple nor Microsoft knows what to do with their MP3 players. You can still buy the Zune HD for a cool $160. 


Title image courtesy of Blogging With Ike



Apple might ditch iPod Classic, Shuffle

By Mike on 10:15 am

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The iPod is nearing the end of the road. Apple news blog TUAW broke the story. They claim a reliable source told them the company will kill the iPod Classic and iPod Shuffle later this year. For anyone who follows Apple, this should be no surprise. The Classic was last updated way back in 2009. Once the flagship product, it's become the black sheep of the iPod lineup. Apple is looking to replace older, non-touch models with it's iPhone derivatives. Despite a higher storage capacity, the Classic is no longer cost competitive against smartphones. At $279, it seems expensive and archaic compared to the virtual Swiss Army Knife that is the iPhone.

For those who really love music, the death of the iPod marks the end of an era.

The 6th generation iPod Classic may be the last.
It hasn't been updated since 2009.
The original iPod first launched in 2001. While it wasn't the first MP3 player, it marked a major paradigm shift for the music market. Apple considered contemporary players to be too big, too clunky to use, or too small to be useful. The company wanted something that could fit 1,000 songs comfortably in your pocket, complete with Apple's trademark user friendliness.

The original iPod was smaller, lighter, and could store an incredible amount of music for the time. The innovative scroll wheel made navigating your music collection a breeze. The first iPod had a 5gb hard drive, which could store roughly 1,000 MP3s. Its rechargeable battery lasted about 10 hours, which was on par with its AA contemporaries.

The iPod and iTunes changed the way we consume music
While Napster had already kicked off the digital music revolution, the iPod supercharged the trend. When the iTunes store launched two years later, putting the CD on death row. Apple quickly rose to become the largest music retailer on the planet. While other companies tried their hands at MP3 players, iPod is still synonymous with the devices.

Smartphones killed the iPod, but it's contribution to music history was legendary.

Update: I'll be restoring a 5th generation iPod Classic. Stay tuned for that tear down.


Big tablet is big

By Mike on 6:49 pm

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For today's computers, thin is in. Desktops are dead, laptops are writing their last will and testament. It's all about tablets. The smaller the better. Some folks even think the 10'' iPad is too large. You'd almost think that nobody dreams big anymore. Then you lay your eyes on Martin Drashkov's monstrosity, the MegaPad. The world's first 23'' Android tablet.


 
"The Android MegaPad is then the next logical step - a modern touch-based computing device with with a screen size that will enable a whole different set of experiences. Unlike tablets, devices like this will make simultaneous use by two users a practicality and will let users more fully immerse themselves in apps and games. In the demo video below, you can see two apps that, while written for phones and tablets, nevertheless demonstrate the usefulness of such a device."

Calling it a tablet is a bit deceiving though. The device is not yet portable. Mr. Drashkov claims he built the device for $600, using off-the-shelf parts. That's as much as the "puny" 32gb iPad.

The MegaPad runs a modified version of Android Gingerbread, which was used due to its adaptability. A video shows it running Google Earth and Fruit Ninja quite well. Martin is a fellow member of the Anandtech Forums, so I'm trying to pry some specs out of him. In the mean time, please bathe in the awesomeness that is the MegaPad.


UPDATE: Martin says he used a Pandaboard for this build. The company bills it as a low cost development platform for mobile software. The processor is a 1ghz Texas Intruments OMAP4430 running at 1ghz. It's based on the ARM Cortex A9, similar to the CPU used in the iPad 2. Graphics are fuelled by a PowerVR SGX540, also similar to the iPad 2's. It also features 1gb of DDR2 RAM, 802.11n Wi-Fi, Bluetooth, and can handle encoding and decoding of 1080p video.

There's no word on which screen he used, though I'm guessing it's an Acer T231H, as it's the only full HD touch screen monitor Acer currently sells. 

Image copyright Marvel Productions/20th Century FOX

Think twice before suing Sony.

By Mike on 9:07 pm

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Sony's changed the PSN terms of service to include a "don't sue us" clause. Basically, by agreeing, you're now forced into binding arbitration should you have a dispute with any Sony entity.

According to the new user agreement for the Playstation Network...

"Other than those matters listed in the Exclusions from Arbitration clause (small claims), you and the Sony Entity that you have a Dispute with agree to seek resolution of the Dispute only through arbitration of that Dispute in accordance with the terms of this Section 15, and not litigate any Dispute in court. Arbitration means that the Dispute will be resolved by a neutral arbitrator instead of in a court by a judge or jury."

Of course you can opt out, by doing things the good old 1950s way.

"RIGHT TO OPT OUT OF BINDING ARBITRATION AND CLASS ACTION WAIVER WITHIN 30 DAYS. IF YOU DO NOT WISH TO BE BOUND BY THE BINDING ARBITRATION AND CLASS ACTION WAIVER IN THIS SECTION 15, YOU MUST NOTIFY SNEI IN WRITING WITHIN 30 DAYS OF THE DATE THAT YOU ACCEPT THIS AGREEMENT. YOUR WRITTEN NOTIFICATION MUST BE MAILED TO 6080 CENTER DRIVE, 10TH FLOOR, LOS ANGELES, CA 90045, ATTN: LEGAL DEPARTMENT/ARBITRATION AND MUST INCLUDE: (1) YOUR NAME, (2) YOUR ADDRESS, (3) YOUR PSN ACCOUNT NUMBER, IF YOU HAVE ONE, AND (4) A CLEAR STATEMENT THAT YOU DO NOT WISH TO RESOLVE DISPUTES WITH ANY SONY ENTITY THROUGH ARBITRATION."

In order to keep using PSN, Sony is making you agree to these new terms. It's pretty sneaky for them to bury this at the bottom of the terms of service. That whole security breach really stirred up a legal hornet's nest, so looks like they're trying to cover their asses. Naturally, this is the likely result of the class action that emerged after all those credit card numbers were stolen.

This is a good example of the problem with EULAs. Long winded, convoluted contracts that people are expected to "sign" without really understanding what anything in them means. Mind you, this won't effect most people using the service. It just seems a tad unethical to sneak things through like that without first consulting consumers. As if Sony needed a legal advantage if they screw up. What with their legions high priced lawyers crawling out of every crack.


Phoenix Wright copyright Capcom

It's a me, Mario! Mamma Mia, Why you no buy 3DS?

By Mike on 10:25 pm

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Things haven't been so super for Mario lately. Peach left him for Luigi, they repossessed his kart, and he's forced to eat beefaroni because real spaghetti is too expensive. Guess he should have sold his Nintendo stock before the 3DS launched.

Nintendo conquered the video game market through innovation. They introduced us to motion and touch screen gaming, then 3D. Now it seems the juggernaut has finally run out of gas. Revenue forecasts have plummeted 80 percent. The company's stock value has dropped 50 percent since last February.

The Nintendo 3DS is being blamed for the company's poor showing. The portable had a stellar launch back in February. Since then, sales have been lacklustre. There's nothing wrong with the 3DS itself. We don't have another Virtual Boy on our hands here. It's a solid piece of hardware that works as advertised, and does a fantastic job at it. However, panicky pundits, such as IGN, are already declaring it a maybe, sort of, failure. That's not the case. The gaming market has changed a lot since the DS launched, yet Nintendo is still using the same approach they've used in the past.

The three things holding the 3DS back are price, lack of software, and increased competition from smartphones.

Legendary game producer Shigeru Miyamoto likes the 3DS, why don't you?

The 3DS is the most expensive successor to the original Gameboy. With inflation factored in, only the Virtual Boy would cost more today. Prices for Nintendo hardware have been creeping up over the years. Studies into manufacturing costs show the company making fat margins on every console sold. It is estimated the 3DS costs about $100 to build. Even assuming marketing and R&D costs the same, $50 per unit is still a tidy profit.

Nintendo has long refused to sell their products at a loss. So does competitor Apple. Logically, that makes sense. However, that sort of thinking changed with the 2008 recession. People don't have as much disposable income as they did during the DS and Wii's heyday. Nintendo products are marketed at a younger crowd. Parents will think twice at dropping that much cash on a "toy".

Competing products, such as smartphones, are being seen as more economical than standalone systems. Apple sells their iPod Touch in the same price bracket as the 3DS. Not only is it a virtual Swiss Army Knife of media consumption, software is a fraction of the price. Most games are under ten dollars. Compare that to 3DS titles, which sell similar products for, on average, two to four times more. That's the advantage of digital distribution. There's less cost overhead, which opens the market wide open. Why spend upwards of $400 buying little Johnny multiple devices when one will satisfy him for half that?

Lol. Stop it, you're killing me!

Gamers scream that iPhone games aren't comparable. They aren't as in depth, or lack the experience of traditional controls. They're partly right, but it's a moot argument. Most of today's most popular games aren't deep, story driven experiences. Angry Birds, Call of Duty and the like offer simplified gaming in bit sized chunks. Enough to satisfy the short attention spans of today's young gamer. iOS actually does have these in depth games, such as Final Fantasy and Zenonia. It can also surf the web, download your tunes, let you shop for a new outfit, and pay your taxes.

Somewhat ironically, the same argument can be made about the 3DS. Games like Steel Diver and Pilot Wings aren't what you'd call deep. They offer the same experience as many $1.99 apps, yet cost significantly more. The system lacks the strong, original titles that Nintendo is known for. What we get is the same glut of shovelware that's infiltrated the Wii. Very simplistic games sold for high prices compared to competitors. The 3DS has few in depth titles coming down the pipeline, and that's it's problem. In trying to adopt a smartphone, app-style, shovelware based business plan, Nintendo is alienating their core fan base.

This doesn't mean the 3DS is a lost cause. The DS went through similar growing pains way back in 2004. The hardware is fantastic. Nintendo just needs to get software production kicked into high gear. No console can be successful if it doesn't have the games to back it up. It doesn't matter how spectacular the technology is. Nintendo will bounce back, as they always have. They just need to learn how to market themselves and their games better in today's app-based world.

Title image copyright Device Magazine
Images copyright Elder-Geek, Funny-Potato

Beer to game by: Lake of Bays a beer for geeks

By Mike on 7:15 pm

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Geeks too enjoy a good beer, and some are beer geeks. Lake of Bays brewing company prides itself as a beer for the latter. For those who need to get in touch with their inner craft brew fanboy. Their newest offering is Rousse Red Ale. We've already tried the king of nerdy beers, and it was awful. Let's see if the roi of geeky bière can do any better.

Lake of Bays is a new brewery that opened earlier this year.
The company's employees refer to themselves as "beer geeks", connoisseurs of fine brews. They're based in Baysville, Ontario on, as the name suggests, the Lake of Bays. Unlike Rolling Rock, they're totally independent.

Their beer is brewed in smaller batches. While only sporting a small operation, Lake of Bays is widely available across Ontario though the LCBO chain. They currently sell three types: a pale ale, mocha porter, and rousse red ale. The latter is what we're reviewing today.

A quality Quebec-style craft beer to
put Rolling Rock in it's watery place


According to their website, Rousse is a traditional Quebecois red ale. It has a heavy pour to it, and dumps into the glass without much head. It already wins out over Rolling Rock, which looks more like yellow club soda. The beer has a clear malty smell with a dark red colour. It has the shade and consistency of a good root beer. Let's give it a taste.

It's thick, and very flavourful. This is what beer should be like. The toasted malt flavour is very evident. There's nothing watery about this one at all. I can taste a bit of hops bitterness, but it's not overpowering. It has a very slight coffee notes to it to. The flavours are well balanced, making it satisfying to savour slowly.

A heavy dark ale with a lot of flavour to it. The pleasant maltiness is a nice change of pace from yesterday's bread & water.

I prefer dark, malty beers to largers in general. This is definitely a good one. Plenty of flavour with a delightful heaviness, but it's not bitter nor does it leave an aftertaste. It's a good drinking beer, not a beer to get drunk by. You could imagine enjoying this after a day of skiing at Mount Tremblant, or historic pub crawling in Quebec City. It's definitely worth trying during your stay in Ontario.

Title image copyright Beer & Nosh

Drinking the nerdiest beer: Rolling Rock review

By Mike on 5:40 pm

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"He'd rather eat, the rotten asshole, of a roadkill skunk and down it with beer." If you're a gamer, chances are you've seen James Rolfe's Angry Video Game Nerd web series. His character is known for a foul mouth, love of bad games, and affinity for Rolling Rock. The beer is popular in Pennsylvania and Rolfe's native New Jersey. The LCBO here in Ontario just started carrying it. I couldn't resist giving the king of nerdy beers a try.

Rolling Rock is a pale larger originally from western Pennsylvania, now based in St. Louis. It's brewed by the Latrobe Brewing Company, as it has since 1939. InBev, a global beer conglomerate behind many famous brands including Budweiser & Alexander Keiths, currently owns them. It is a staple of the AVGN series, and has been since the 2004 pilots. Rolfe's Nerd is seen drinking it to dull the pain of playing bad Nintendo games.

The AVGN made it the king of nerdy beers.

I'm writing this as I try the beer. Rolling Rock has a very light yellow colour and pours with a thick, foamy head. It's very reminiscent of "cheap" beers like Molson Canadian or Budweiser. It has a light grainy, but non-alcoholic smell. So I take my first sip.

Yep, this is classic American beer. It's fizzier than most beers I've had. The level of carbonation is close to soda. I guess you'd say it has a light, clean taste. There's no appreciable amount of hops in it. That's fine by me, as I don't like bitter beers. However, there's nothing else in the way of flavour. It has a faint grainy taste, but no malt. Heavily watered down is a more appropriate way to describe it. It's like drinking club soda with a slice of white bread. This is a bad beer.

Rolling Rock is pale, too fizzy, and incredibly weak.
I feel bad putting it in the same glass as a good craft beer.



I don't like InBev's brands. A lot of their products are a lesser quality, and weaker, than others I've had. Even Keith's allegedly doesn't qualify as an IPA anymore, it being weaker than in the past. This one is exceptionally poor though. James Rolfe has the right idea. Rolling Rock is only good for dulling the pain. It will get you drunk, and that's it. For those that appreciate good beer, look elsewhere. This is a stereotypical American pisswasser. Despite what the label says, premium this ain't.

Enjoy this review? I might be reviewing some more craft beers to game by in the future. Stay tuned.

Title image copyright Cinemassacre Productions