This is a true story about Mildura in Victoria, Australia. It's a typical small town about half way between Melbourne and Adelaide. Mildura is a quaint little place of 30,000, known for its vineyards and wineries.The town is connected to the two cities by a pair of modern, four lane highways.It isn't located off a dirt road in the middle of the outback. Though according to the iPhone, it is. Apple Maps had placed the town inside the Murray Sunset National Park. After six separate incidents of people getting lost in the bush, state police issued a warning to motorists. Apple's mapping software was not to be trusted.
This topped the laundry list of problems with Apple Maps. Some roads were missing, some roads that didn't exist were there, many things were located miles from where they actually were, 3D rendering looked like a warped Dali painting. As soon as the app launched, the complaints started rolling in. Making matters worse, it was made the default mapping application. The Google Maps app was no longer an option.
Mildura is not in the middle of the outback. Source: Wikipedia |
More important than Apple's apology is what the fiasco says about ourselves. As smartphones have become commonplace, we've gotten comfortable with letting them think for us. So much so that common sense takes a ride in the trunk.
The operating system hadn't fundamentally changed in seventeen years. Granted it's been spiffed up and tweaked considerably in that time. However, it still looks, works, and feels the same as it did way back in 1995. Seeing the popularity of tablets, Microsoft jumped into the already overcrowded marketplace screaming "me too!" As such Windows 8 was designed to by a hybrid OS. It had both tablet and desktop elements, and a radically new UI called Metro.
Metro was the very same interface that had gotten raving reviews on Windows Phone 7. So it made sense to port it over. The end result was the sort of beautiful mess that Microsoft seems to master ever even numbered release. The conventional desktop was hacked to pieces, missing the all familiar Start button. You were forced to use the new UI whether you liked it or not.
The Metro interface wasn't well suited for computers that lacked touch screens. In other words most systems Windows ran on. It had a great app store and a sleek interface, it just wasn't ideal for a desktop and laptop environment. It made even less sense for business. Reception was lukewarm from hardcore Windows fans and cold as ice from the general public. A month into its release and it had failed to break Windows Vista's launch sales numbers. Most people saw it as having no real advantage over Windows 7.
Window's 8's brand new "Metro" UI, -- image from Microsoft |
There was nothing particularly wrong with the Surface. As far as tablets go, it's a fine tablet. Metro worked like a charm, it was sleek, and was better designed than both Android and iOS. Problem was you could get a much better tablet with better app support for the same price. The iPad 4 and Note were three times faster and had three times the display resolution. Needless to say sales were modest at best.
That all said, Windows 8 is perhaps the most important version since Windows 95. It signals another paradigm shift in personal computing. One where touch screens will begin to dominate over traditional inputs, and tablets will begin to replace laptops. As such, Windows 8 is very much a prototype of things to come. Microsoft may have come late to the party but they've so far delivered the best mobile GUI I've seen, and it will only get better when things get perfected in Windows 9.
Taking a look at the gaming and tech trends in 2012
If there's one thing about Nintendo, they've never played a conservative game. Their innovations are small, yet have a profound impact on gaming. Take something as simple as the plus shaped D-Pad. It's hard to believe that something so ubiquitous didn't exist prior to the Famicom. The Wii U is a little different. The latest gimmick is something that has existed for some time, just never really implemented: dual screen gaming.
A lot of entertainment providers talk about multiple screens. When I watch a movie on TV, I'm frequently on my iPad looking up actors, directors, discussing it on Twitter. The Wii U is a natural extension of the tablet revolution as much as it's an extension of the DS. The motion control that made the Wii famous has been pushed aside for a tablet-like controller with a touch screen interface. Have your inventory pulled up at all times, touch to solve puzzles, or even detach it from the TV and take your game with you to another room. Play your games on your TV the same way you loved to play them on your DS.
The Wii U GamePad is such an innovative product, it was introduced by Sony, six years ago. Back then it was called RemotePlay. The much touted feature would have allowed you to play PS3 games on your PSP. A couple of indie games implemented it but it never got far beyond that. Possibly owing in part to the PSP's low resolution and painfully slow WiFi. The same function is present in the Vita and has been used a bit more effectively, but not by much. So far only one game officially supports Wii U style mobile control. Apple also has this technology via AirPlay to stream iOS games to a TV and use iPad or iPhone to as a controller. Both these systems require the purchase of costly peripherals.
Where Nintendo excels the most is jumping in on trends before anybody else does. Even if they didn't originate the idea, they're the first to see its potential; no matter how small.